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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [Fictional Cards] Rockers, Bodyguards, and Others
Date: Sat, 2 May 1998 23:53:59 -0700
Donald Arganbright wrote:

> >WHISPERING WIND / Lead Vocalist (Rocker) / 6Y
> >2/3. Human. Fame-2. Social-1.
> >Turn to heal target Mercenary.

> No real comment, but can this action be done while target merc is in a
> shadowrun and the rocker is not? Just wondering.

Good catch. Should be 'target present Mercenary'. Either that or she's
got a good arm tossing out the band-aids.

> >BAMBI / (Drummer) Rocker / 6Y
> >4/4. Troll. Fame-1.
> >2Y: Place a Wolf token on Bambi. You may trash a Wolf token from
> >Bambi to give him +2/+2 until the end of the phase. Bambi may hold >u=
p
> to two Wolf tokens.

> I like this, but can you trash both tokens at once to get a bonus +4/+4=
.
> thats kinda really powerfull for only 4¥.

If you really wanted to, you could trash both tokens and a Drug token at
the same time. (If you wanted to be a stickler, as separate actions, so
your opponent could do something as a reaction.)

Actually, the pump cost is pretty much in line with Tin Man and Marek. =

Just limited as to the amount (and who knows, Wolf tokens might do
something later down the line.) The Wolf tokens should only be added
during the Legwork phase .. otherwise there's no difference in the pump
styles at all.

> >COYOTE / Rocker / 5Y
> >3/3. Amerindian/Human.
> >Turn to give target Rocker Fame+1 until the end of turn.
> >2Y: Turn to give target Amerindian Runner +1/+1 until the end of >turn=
.

> This I like as well, but since there are few cards that use amerindian,=

> german, japanese, etc. in the runners title, I would take out the
> "Turn" in the last line and increase the 2 to 3.

Mmm -- there were a few Amerindian Runners I posted a while ago under
the Aztechnology title. In the actual card set, there are only two
(excluding, of course, Coyote himself).

> >DARKVINE / Prime Runner: Rocker / 4/1Y
> >2/2. Elf; Unique. Fame-2. While Darkvine is the top card of your
> >trash pile, any player may pay his deployment cost to put him into
> >play under their control.

> No real comment Doesn't spark any real opinions.

It's actually related to some of the SR RPG shadow comments -- Darkvine
is the Elvis of 2057, sort of maybe. Is he alive? Is he dead? Was
that *really* him in California Free State, or just a clone? :)

> >SORAYAMA / Contact / 4Y
> >When Sorayama is deployed, search your draw pile for target >Rocker.
> >Deploy that Runner immediately at no cost.

> Isn't Sorayama the name of a high-grade CyberTech corp? Anyway this
> card needs another ability otherwise it can only be used once and is
> taking up space in the deck.

Sorayama is the name of the artist that did the Mercurial cover. Umm --
y'know, I think they did name a lower-tier corp after him, too.

How about...

SORAYAMA / Contact / 4Y
Unique.
When Sorayama is deployed, search your draw pile for target Rocker. =

Deploy that Runner immediately at no cost. Any Rocker deployed in this
manner gains Fame + 1.

Mmm.. maybe that's a bit overmuch.

> >THE COBALT MARIE / Location (Street) / 3Y
=

> >(Sort of a lesser Genetics Lab, and it has nothing to do with >Rockers=
,
> sorry.)

> I still really like it.

Cool!

> >I NEED IT YESTERDAY! / Stinger / 0Y
> >Play during another player's turn. Target Runner may visit a >Locatio=
n
> or Contact.

> Isn't the title the truth. I would have four in my deck in a heart
> beat.

So many good uses....

> >THE GREAT GIG IN THE SKY / Stinger / 0Y
> >Frag X Rockers in your trash pile to add XY to your Credstick.
> >"I see Hendrix! Lennon! Darkvine!"

> This is cool. I always knew rockers were high on something. :)

LOL!

> >HOUSE PARTY / Special / 0Y
> >Turn three Rockers you control that did not use Fame this turn. No
> >player may make a shadowrun until your next turn.

> >(A limited effect Block Party, with its own way of enforcing a cost.)

> The wording might have to be changed a little. Since not all rockers
> have fame and more importantly since fame happens durring your upkeep
> phase which is before your legwork phase, you will always use their
> fame. Just give it a cost of 3¥ and turn 2 rockers.

My poor addled brain insisted that a Rocker without Fame couldn't be
considered to have not used Fame, since it isn't an option for that
Rocker. It's trying really hard to convince me and I don't buy it
either. (That doesn't mean that you *have* to use their Fame, since you
can draw cards instead.)

That's the last time I try and get cute with card costs.

> My only complaint about rockers is their body. any drive by shooting
> can waste any rocker, while infected chrome keeps them at about 1 body=
,
> and riots just kills them all at once. (My wife played this card and I=

> lost 4 rockers and two deckers . . . . I was pissed)

Well - there are a couple of beefy Rockers -- Kromagnus and Ripper. =

Ripper's actually very under-rated, in my book; he's got a good
cost-to-stat ratio, and the Technical skill is pretty rare. The
maybe-trash effect makes him seem a little weak, but it's money that can
come as a stinger, great if you're playing pump-me decks.

> >And the Bodyguard stuff:

> >LOWBALL / Bodyguard / 5Y

> This is cool.

"Ares Defense Consultant" -- the Paul J. Adams of the SRTCG universe. =

(ShadowRN in-joke - sorry.)

> >REEF / Runner: Bodyguard / 7Y
> >5/6 (A1). Troll; Firearms-2, Melee-2. Select a Runner you control
> >when Reef comes into play. Turn Reef when target Runner enters
> >Runner-vs-Runner combat. Reef participates in the combat instead >of
> target Runner.

> This is what a real bodyguard should be. This I really like.

Yeah, I figured this would be interesting to have around.

> >COVER ME! / Stinger / 2Y
> >Play when target Runner you control must defend in >Runner-vs-Runner
> >control. Frag a Runner from your hand to add his Threat Rating to
> >target Runner's until the end of combat.

> I would have a few of thses in my deck as well.

The only problem being the timing issue with Specials and Stingers at
the moment. Semi-officially, you can't *really* play that GAQS, but I
think this may be clarified in Second Run.

> >STREET LORD / Special / 3Y
> >Play on target Runner. This Runner may not be targeted by Bounty
> >Hunters or Wanted cards.
> >"You go with the Don's blessing."

> I would raise the cost to 5¥ and change the text to Runner may not be=

> targeted by any card that would cause the runner to ingage in
> runner-vs-runner combat.

Mmm - but the safety from Bounty Hunters is nice. Maybe with the flavor
text I should have just limited this to Mafia runners :)


> >And to top things off:

> >THWAP! / Stinger / 0Y
> >Play whenever target player plays a card at an inappropriate
> >(non-legal) moment, or reveals a card from his hand without playing
> >it. Target player loses 1 Reputation. Gain 1 Reputation.
=

> This is a definant must.
=

I actually forgot one I had meant to post:


SUFFOCATION! / Stinger / 3Y
Play on target Runner that has enough tokens to cover card text and
picture. (Normally, this is about eight tokens.) Frag target Runners.
"Air! Air! I can't breathe under all this stuff!"


- Matt

------------------------------------
Ask me tonight why love is strange
For I am drunk and full of reasons....

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