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Mailing List Logs for ShadowRN

From: hansen <hansen@********.COM.SG>
Subject: Re: Fun deck to play, low win count.
Date: Tue, 5 May 1998 01:43:15 +0800
David wrote :
><snipped original deck and a lot of hansen's comments on it....>
>
>>I took them out and replaced them with Cherry Bomb. Cherry Bomb prevents
>>Saender Krup from winning by blowing it up before it wins. Then use
squatter
>>to get it back. And redeploy it to eat another objective. When all the
>>objectives are gone, your opponent cannot win.....
>
><more snippage>
>
>>The deck will generate tons of nuyen. Some cards you can add are pumpable
>>objectives (Sec guard, Mage Strike Force, Elite Sec gaurd & especially
Elite
>>Sec Mage) The idea of the deck is to defend, defend, defend. When SK has
>>gotten rid of all the objectives. Take the deckers and try to win with
Fuchi
>>Industries. Also if someone else is playing Fuchi Industries, Cherry Bomb
>>can smash it.
>
>This is an interesting approach to the game, and could do well if your
>opponents play small (70 or less cards, 8 or less objectives) decks.
>Unfortunately, I play against a guy who runs a large deck (150+ cards in
>it) and a big stack of objectives (20+). Sure, his deck is slow and rarely
>wins against the small offensive decks, but I think it would do well
>against someone using the proposed SK-Fuchi strategy.

Hey... When you have no money and you hit a Elite Sec Mage (I really
recommend the card) who frags the top card of your deck (hmm... maybe 2
Fuchi Industries) to send back a runner you needed to sleaze past him and
your opponent has 70+ Y (It's happened before..). If you can afford to make
the deck thicker, you can put in Highbrow although it is not necessary. Once
you have your money stealing machine out, as well as your squatter, just
discard all the crap do don't want until you get a SK, FI and CB. He will be
slowed down horribly by this point, use squatter to recycle your
chomps(challenge). If you're playing multiplayer, all the other players will
be busy with each other unless they are all out against you (In that case,
nothing but divine intervention will save you...). Hey 20+ objectives isn't
that much, it's just longer. Once the money stealing machine is out, and 2+
squatters are out, it's very difficult lose. When your opponent no longer
has challenges, you just go for FI. The only problem I see is : Your
opponent plays 60 cards with 4 Wanted! and 20+ challenges. You will loose to
this deck. The clown can keep hitting you with wanted until he wins using
the OP gained!

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