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Mailing List Logs for ShadowRN

From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Fun deck to play, low win count.
Date: Mon, 4 May 1998 22:01:12 +0200
Donald Arganbright wrote:
>
> This deck will almost never win, Sadur Karupt does most of
> the time. But let me tell you it is great fun to play.
> And while this player may not win all that often, my oppenents
> never do.
>
> I proudly call this deck "You want to do what?" 70/6
>
> Runners - 13
> Ice Queen - x4
> Hollywood - x2
> Scorpio - x3
> Glitz - x3
> Dirk Montgumery - x1
>
> Gear - 14
> Sticky Fingers - x4
> Sleeze - x1
> Browse - x1
> Bull Dog van - x2
> Armor Vest - x3
> Lined Coat - x3
>
> Locations - 2
> Sadur Karupt - x2
>
> Contacts - 8
> Metahumis polyclub member - x3
> Elven Hitman - x1
> Media Chick - x1
> Bounty Hunter - x1
> Shady Manager - x2
>
> Specials - 17
> Deja Vu - x3
> Wild Goose Chase - x3
> Cowards - x3
> Bad Reputation - x3
> False Mentor - x1
> Whoops - x4
>
> Challenges - 16
> Chomps 2000 - x3
> Gut Check - x2
> Corps Light - x3
> Nets - x3
> Hellish traffic - x3
> Double jeapordy - x2
>
> Objectives - 6
> Raganock - x4
> Impossible Mission - x2
>
> The runners are designed to remove cred from my oponent. Ice
> queen and hollywood do just that (Hollywood if they have fame).
> Thus making it harder to get the big bullies out.
> Scorpio is for guard and when I have to make a run on my own.
> Dirk is there to help get out contacts and Glitz to help with
> the money.
> The gear is designed to give armor and programs for deckers.
> Sticky fingers is yet another way to get nuyen away from my
> opponent.
> Sadar Karup is so the game can end at some point.
> The contacts are designed to hinder my opponent some more.
> Shady Manager comes in handy to stop fame. Humanis polyclub is
> to make trolls and orks more expenisive. Bounty hunter to kill
> when the pull out does happen. Media Chick to help me out when
> I finally decide to go on a run. And the elven hitman to take out
> their contacts.
> Specials - Most of the specials are designed to take away
> reputation from my opponent. The cowards come in real handy with
> the challenges that I have placed out. And if they sleeze by I
> will just WGC them. And the Whoops and deja vuu is designed to see
> that they can't sleeze past.
> Challenges - All the challenges are ones that will send people
> home. So that I can cowards them and take an easy run after they
> clear away some of the gunk I will have to face (in multiplayer)
> Objectives - all of my objectives are hard to sleeze. The
> added social requirement for raganock causes problems and with
> the double difficulty of impossible mission, sleezing doesn't
> happen that much.
>
> Like I said this deck is fun to play, but don't expect to win.
> the pleasure comes from watching my opponents whine while I
> take all their stuff away.
>
> Comments and suggestions happily taken.
>
With your deckers, consider using as many Fuchi Enterprises (Promo) as
possible. That way, you can still earn the Reputation to win. What do
you do if your opponent plays Riots cleverly? Then you need either a
Squatter to get your Runners and Gear back, or rely on LotIs and
Wabbit´s Feet. ---Felix

Disclaimer

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