From: | Sorrow <sorrow@*******.ORG> |
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Subject: | Couple of rules ?'s: |
Date: | Tue, 5 May 1998 13:34:23 -0500 |
a few questions:
* Question 1:
Excerpt from rulebook:
"For example, the cyborg Runner Tin Man has a base Threat
Rating of 5/5. If the owning player pumps up Tin Man to 10/10
and he survives a shadowrun but takes 8 points of damage, he
dies when his Threat Rating reverts to 5/5 at the end of the turn. "
Why? Why even bother pumping up the defense rating if the
runner is going to die anyways if it takes more damage than
it's base defense rating? I would think that the reason behind
pumping up the defense is so that they *wouldn't* get killed
if they took alot of damage.
* Q 2:
It says you can only put 1 challenge on a 3+ player game (more
if there are fewer players). Why? I would think that it would be
the other way around.
Except from book:
"In a multi-player game, the Objective's owner chooses which
Challenge stack the shadowrunning player will encounter first.
The Runners must encounter all the Challenges in one stack
before moving on to the next stack."
Different stacks? It says there can be only 1 challenge card
on an objective in a multi-player game?
* Q 3:
Could someone explain Bluffing (and why you would do that)
in a little more detail?
* Q 4:
Nothing more is needed to intercept a Shadowrun than a
player declaring their desire to intercept? How are challenges
even faced by the Shadowrunning team? I would think that
most SRs would be intercepted?
Thanks again for the help
Sorrow
---
I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
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