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From: "Bourgault, Patrick" <pbourgau@***.CA>
Subject: Re: Couple of rules ?'s:
Date: Tue, 5 May 1998 15:01:00 PDT
>I've been reading the (online) rulebook and I have
>a few questions:
>
>* Question 1:
>Excerpt from rulebook:
>"For example, the cyborg Runner Tin Man has a base Threat
>Rating of 5/5. If the owning player pumps up Tin Man to 10/10
>and he survives a shadowrun but takes 8 points of damage, he
>dies when his Threat Rating reverts to 5/5 at the end of the turn. "
>
>Why? Why even bother pumping up the defense rating if the
>runner is going to die anyways if it takes more damage than
>it's base defense rating? I would think that the reason behind
>pumping up the defense is so that they *wouldn't* get killed
>if they took alot of damage.

You're right about that. The only reason I see is that it will survive
until the end of the SR and also save other runners in the same time. I
think this rule exists only to keep balance in games. Could you imagine
going on a run with only Tin Man, pump it with 30 nuyens and easily
survives any SR ?? Yeah, he beats Torgo any time !!!

>
>* Q 2:
>It says you can only put 1 challenge on a 3+ player game (more
>if there are fewer players). Why? I would think that it would be
>the other way around.
>
>Except from book:
>"In a multi-player game, the Objective's owner chooses which
>Challenge stack the shadowrunning player will encounter first.
>The Runners must encounter all the Challenges in one stack
>before moving on to the next stack."
>
>Different stacks? It says there can be only 1 challenge card
>on an objective in a multi-player game?
>

In a 3 players game, each player can put up to 2 challenges. So there's
3 stacks of 2 challenges.

As for the first part of this question, imagine a 2 players game. There
is 2 objectives and each team can face a maximum of 3 challenges.
In a 3 players game: 3 O, each team face up to 4 challenges.
In a 4 players game: 4 O, each team face up to 3 challenges.
In a 5 players game: add one O and one more challenges to face.

Now, imagine a 4 players game on which every player can put up to 3
challenges. That means you have to get 12 challenges before any run is
made (probably half the challenges in your stack) and when you decide to
make a run, you have to face 12 challenges. A bit more deadly than a 2
players game !!!

>* Q 3:
>Could someone explain Bluffing (and why you would do that)
>in a little more detail?
>

Bluffing means scaring the other players. It's easier to pass 1
challenge than 3. When you don't have any challenges and you want to
keep your runners safe until Lady Luck shows herself, scare the others
with bluff. Bluff do count toward the maximum number of challenges you
can put in a stack, but doesn't count as a "faced challenge". So you
still can intercept a run if there is only bluff cards on an objective.

>* Q 4:
>Nothing more is needed to intercept a Shadowrun than a
>player declaring their desire to intercept? How are challenges
>even faced by the Shadowrunning team? I would think that
>most SRs would be intercepted?
>

You can intercept a SR only once per objective (and I think per player.
I need backup on this one) and only if the there was no challenges on
the objective. Challenges that were sleazed do count as "faced
challenges".

>Thanks again for the help
>
>Sorrow

Hop it helps...

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