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From: hansen <hansen@********.COM.SG>
Subject: Point System for Players
Date: Thu, 7 May 1998 00:34:50 +0800
It is my intention to find out if a point system for SRTCG players exists,
and if not to develope one.

A few days ago, I asked for the existance of a point system for SRTCG
players. The reponse was : NO (US) and YES (Ger).

The German Point System was :
In Germany, the official system is as follows, giving championship points:

Tourney placing 1. 2. 3. 4. 5.
Contestants
8-11 2 1 - - -
12-15 3 2 1 - -
16-19 4 3 2 1 -
20-24 5 4 3 2 1

I feel this is to simple as it does not really reflect a player's ability
well as it is cumilative without and degradation thus, new players will find
it difficult to enter the upper portions of the bored even if they are
resonably good because the old players have simply played more.
Thanks Felix for the feedback.

Ok next I analyzed the tournament formats Loki reposted...
(This is exactly the same, I just included it so that you guys don't have to
hunt about to know what I'm talking about. If you know what it's about, give
it a skip)

<SNIP>

Format 1 : "Brawl in the Sprawl"

Type: Multi-player, Multi-round, scored play, timed
Number of players: Any, Minimum of eight.
Description:
The keystone for the first of these SRTCG tournaments is organizing players
into tables of two to four players instead of relying on individual
competetion. This concept allows a greater range of events to effect the
outcome of the game and will allow the contest to be won by superior game
play and not by who has enough power to bulldoze their way through a game.
This will also allow for odd numbers of players and increased speed in game
play, being that elimination can be acheived by table or by player (the
winner
of the table proceeds to the next round, eliminating up to three players
per
round) as needed.

Breakdown:
1st Round: "The Blow-out"
The players are paired off (in 4s) with the odd man set to make a threesome
(only one player will proceed from the threesome-"Life's tough!"). This
round has a one
hour time limit. The first player to make 50 rep points or who has the
highest rep point total at the end of the time limit (providing that no
player
has reached 50 points before then), proceeds to next round. Losers are
eliminated.

2nd Round: "The Run"
Winners from previous round are set into tables (see above)of three or four.
This round has a hour-and-one-half time limit. The players play up to the
time limit. The basis for victory is the highest reputation point total at
each table. This is determined by taking the reputation points gained in
the
present round and adding them to the rep points from the previous rounds .
The top number of players, who proceed to the next round is based on a
factor
of four.

These first two rounds can be alternated or repeated as needed. This can
add a
level of variety to the tournament.

Final Round: "The Showdown"
Placement in the final four is based on Reputation point totals throughout
the
entire tournament. But you must make it to the next to last round for it
to
count. The points each player gets through each round are to be recorded.
Also, total aquired nuyen can be added in (see resolving ties, below).
First
seat gets a bonus of 12 nuyen to start, second seat get a bonus of eight
and
third seat gets an extra four. The last seat gets only the four you start
with, but gets to go first. To win, everything counts...rep, nuyen,
everything.

Special Situations:
Ties:
Nuyen Counting: This procedure is used in breaking ties for this type of
tournament. In case of a tie, the tied players count nuyen remaining at the
end of the round. Surviving runners are counted as assets and their nuyen
cost
is counted into the total, with special traits (except for "unique"),
adding
+1 per trait ( Fame+2= +2 Nuyen, Stamina & Anti-social= 2nuyen). The only
other place that this is used is in determining the winners in the final
round.

Card Restrictions:
"Sader-Krupp"- The card's ability to win the game is suspended in
tournament
play. Saeder-Krupp can take objectives as normal BUT may not take an
objective if it would mean that it would win the game. Objectives taken by
Sader-Krupp cannot be counted toward the game total and are considered
lost.
This allows the Sader-Krupp card to be used but doesnt allow it to be
abused
in torny events. =)

Grouping Example: This tournament starts with 105 entrants.
The first round-"The Blowout" will have 51 pairs and one threesome. At the
end of one hour, 26 players will proceed to the following round-"The Run."
The breakdown for round would be six tables of three and two tables of
four,
for a total of eight tables. The winners from each table (eight players)
proceed to the next round which is another "Blow-out." This leaves four
players for the final. Another way to do this would be to, take the 26
players and have the top 16 proceed to the next round, play another "Run"
round then have the remaining four proceed to the final.


Format 2 : "The Duel"

Type: One-on-One, scored play, timed, Three rounds
Number: Any, Even Numbered
Description:
The tournament is a multi-round, round-robin ( you play a different person
each round) event. Each round has a hour and-a-half time limit and is
scored.
There is no winner or loser until the last round. The winner is determined
by
the total score at the end all three rounds. Scoring is by, reputation
point
total. Surviving runners are added in based on their nuyen cost at a rate
of
five nuyen to one reputation point. Actual nuyen left at the end of the
round
is totaled in at a rate of ten nuyen to one reputation point. The highest
score at the end is the winner.

Special Situations: See card restrictions and Ties above.

<SNIP>

Based on the two tournament formats methods of winning are
a) accumulating high reputation
b) accumulating high nuyen (for purpose of tie break in the 1st format and
for more rep in the 2nd format)

Reputation has become a tangible value that can be measured against a
players success.

When cumilated over time it is a good representation of a player's
experience in the tournament scene. However some things need to be taken
into consideration.

1) Degradation
Over time skills are lost and rep is forgotten. There must be a form of
degradation to allow new players to shoot in, otherwise the tournament scene
will quickly become an 'old boys club'. Finally Degadation might be based on
tourneys played (but this is hard to calculate) or a guy who places 5th in
50 tournaments will have the same points as a player who got 1st in 10
tounaments. (This is actually not necessary)However to plan this I'll have
to know :
A) The frequency of tournaments held in a year in a region.
B) The number of tournaments a player participates in a year.
C) The frequency players would like degradation to be carried out.
D) Degradation based on torneys palyed, yes or no?

2) Theshold
I you join a tournament and score 10 objective points, you definately
shouldn't gain any points... I mean is so pathetic... (OK maybe your luck
was bad... but....). There should be a cutoff point before you actually
start gaining points (Maybe you can actually loose points). To calculate
this I need to know :
A) what is the average points scord in an average tournament?
B) what do players think about losing points (There already is degradation)?

If anybody out there is willing to help me out... Thanks in advance.
If a system already exists, plaese tell me NOW that I'm wasting my time
before I waste more. Please feedback.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.