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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Point System for Players
Date: Wed, 6 May 1998 15:30:10 -0700
hansen wrote:

(Snip German tournament points)

> I feel this is to simple as it does not really reflect a player's ability
> well as it is cumilative without and degradation thus, new players will find
> it difficult to enter the upper portions of the bored even if they are
> resonably good because the old players have simply played more.
> Thanks Felix for the feedback.

It might also lead to 'tournament stuffing' -- get a couple of passerbys
to sign their names on the tournament sign-in sheet; all the better for
the people who actually play, because then they're a) more likely to get
points, and b) more likely to get *more* points.

What would be your method of verification?

> Ok next I analyzed the tournament formats Loki reposted...
> (This is exactly the same, I just included it so that you guys don't have to
> hunt about to know what I'm talking about. If you know what it's about, give
> it a skip)

> <SNIP>

> Based on the two tournament formats methods of winning are
> a) accumulating high reputation
> b) accumulating high nuyen (for purpose of tie break in the 1st format and
> for more rep in the 2nd format)

Sounds pretty simple; I'd like very much to see the value of the nuyen
reduced, though (since you don't have to do *anything* to accumulate
yen). May lead to a situation where a player has a lock-out on the
other player, and stalls for several turns (until the end of the
allotted time, basically) to score more nuyen.

> When cumilated over time it is a good representation of a player's
> experience in the tournament scene. However some things need to be taken
> into consideration.

> 1) Degradation
> Over time skills are lost and rep is forgotten. There must be a form of
> degradation to allow new players to shoot in, otherwise the tournament scene
> will quickly become an 'old boys club'. Finally Degadation might be based on
> tourneys played (but this is hard to calculate) or a guy who places 5th in
> 50 tournaments will have the same points as a player who got 1st in 10
> tounaments. (This is actually not necessary)However to plan this I'll have
> to know :
> A) The frequency of tournaments held in a year in a region.
> B) The number of tournaments a player participates in a year.
> C) The frequency players would like degradation to be carried out.
> D) Degradation based on torneys palyed, yes or no?

I'd rather not see degradation used. Blizzard hits New England, no
Arista this year, so no big SRTCG game? Too bad. Seems too likely to
create regional difficulties -- quite frankly, there isn't much
likelihood of a full-scale tournament (little six-player things, yeah;
more than that, unlikely) in my area. But then, I'm not likely to
participate in a tournament, either.

> 2) Theshold
> I you join a tournament and score 10 objective points, you definately
> shouldn't gain any points... I mean is so pathetic... (OK maybe your luck
> was bad... but....). There should be a cutoff point before you actually
> start gaining points (Maybe you can actually loose points). To calculate
> this I need to know :
> A) what is the average points scord in an average tournament?
> B) what do players think about losing points (There already is degradation)?

With both degradation and a threshhold, it sounds like you're barely
going to get players crossing over the 50 or so mark. Not exactly a
good thing. More importantly, it only works to completely shut out the
new players, or those who can only play rarely: I sweated to get those
measly twenty Rep, pulled off a sweet combination of cards -- and it's
denied? Or worse, I get the tourney points, only to find out that a
month later they disappear? Not good for the low-level players.

It sounds, honestly, like these rules work more to enforce the need to
participate in tournaments (which again, could lead to falsification)
rather than supplement an already-enjoyable experience. Don't mean to
bash, but these don't seem like very fair rules to newer players, or
those struck by fate, or in lower-population areas, for that matter.

So, yeah, I'd drop both the degradation and the threshhold thing. Right
now, it's important to me to get tournaments started *in the first
place* rather than create a number of rules that may or may not help
them. Experiment, let others experiment freely; when we've found
something that works, formalize that.


- Matt

------------------------------------
Ask me tonight why love is strange
For I am drunk and full of reasons....

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