From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: New Card Idea |
Date: | Fri, 8 May 1998 10:40:32 -0700 |
>
>******************************|
>Location: Dikote Lab
>Cost: 4¥
>Description:
>3¥: One mele weapon does armor-piercing damage.
>6¥: One piece of Armor gains (A+1) is IMMUNE to armor-piercing damage, and
>does not have to be discarded on a die roll.
>*******************************|
>
>What do you think? too powerful, or too inexpensive?
>
>(Note: Remember its a location so it CAN be destroied etc.)
>
Just an opinion, but I'd like to see some kind of down side. I would personally
lower the cost of the Armor enhancement to be 3 also, and add a D6 for both abilities.
I find it hard to like any location that doesn't have a possible downside (IE:
Shadowland),
so this is what I'd do with the D6:
1: Oops, the lab screwed up, trash gear card
2: No effect
3+ The melee weapon gets a +1 damage and is now armor piercing OR the armor gains
an additional A+1 and treats AP damage as normal damage.
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