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Mailing List Logs for ShadowRN

From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: more on the firebomb card idea
Date: Fri, 8 May 1998 10:34:41 -0700
>Noah Overton wrote:
>>
>> <Fire Bomb
>> <(gear/bomb)
>> <3Y
>> <turn runner and thrash Fire Bomb, roll d6 add +1 for every point of
>> <Demolation
>> <1 runner takes 1 AP damage
>> <2-4 Location is turned over for 2 full rounds 5-6 thrash Location
>> <7+ frag Location
>> <flavor " Fire in the hole "
>>
>> <Sounds good for me, but I would prefer to allow this bombing gear
>> <only on runners with "Demolitions". Otherwise there would be
alot <of
>> "location- bombing" during a game. One or badly two additional
>> <"normal" Cherry Bombs in the game would make the use of the
>> <locations nearly impossible.
>>
>> <But this card idea created following qustion from me: How can I
>> <protect my locations from the attacks of others. When Cherry Bomb <is
>> in play, a Wanted! is very useful, but are the other strategies out
>> <there ?
>>
>> here is where I see the problem. Not enough ways to take out location.
>> There are only 2 that I can think of.
>> 1. Cherry Bomb
>> 2. Objective the Ghost Dance
>>
>> If you want to run say a all human, elfs, orks or troll deck forget
>> Cherry bomb and if you don't have a shamen the Ghost Dance
>> Does nothing for you.
>>
>> What we need is an away to stop Location Abuse. With out having to
>> Dictate what kind of deck you run.
>>
>> If you think firebomb is too much then let have a way to stop it.
>>
>> Lone Star Bomb Squad (stinger)
>> 3Y
>> Turn Lone Star Runner and roll D6
>> 1-2 take 4 AP damage
>> 3-5 cancels the any affects that would thrash target Location.
>> 6 arrest target runner for Bombing.
>>
>
>No need to take out locations - take out the Runners that would use them
>(exceptions are Saeder-Krupp, or too many Runners to kill, of course).
>---Felix
>

Actually, I've really learned to like the Lone Star Surveilence card. Most of my
decks have incorporated a lone star or two in them anyway, so adding 2 - 4 survielances
isn't a stretch.

When it comes to the Fire Bomb card, I'd like to see it trash the runner on a 1,
that way it can be used by anyone, but there's a chance that a runner without demolitions
would get trashed.





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