From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: more on the firebomb card idea |
Date: | Fri, 8 May 1998 14:22:57 -0700 |
> > Most of m y
> >decks have incorporated a lone star or two in them anyway, so adding
> >2 - 4 survi elances
> >isn't a stretch.
>
> >When it comes to the Fire Bomb card, I'd like to see it trash the
> >runner on a 1, that way it can be used by anyone, but there's a
> >chance that a runner without de molitions
> >would get trashed.
>
> hows this.
> Fire Bomb
> (gear/bomb)
> 3Y
> turn runner and thrash Fire Bomb, roll d6 add +1 for every point of
> Demolation
> 1 - thrash runner
> 2 - runner takes 2 AP damage
> 3-4 location returns to owners hand
> 5-6 thrash Location
> 7+ frag Location
> flavor " Fire in the hole " >>
>
> Noah
That would be pretty sweet to have. There are so many locations these days and only
one way to get rid of them (ok, Ghost Dance works also, but that blows ALL locations,
including yours). Having them add great new cards like the Pawnshop (sell a gear
card for D6 - 3 nuyen (min of 1) and then turn another runner to purchase the gear
for it's original cost) and then give us no way to get rid of them is ridiculous.
If you need some money, just get 4 runners and 1 Pawnshop. Have 2 of the runners
sell a streetline, then have the ower two runners buy them back. It's perfect if
you can't run at the moment and don't like having your runners sit there idle.
That's just my opinion, I could be wrong...
Hurricane
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