From: | Matb <mbreton@**.NETCOM.COM> |
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Subject: | Re: long game..... |
Date: | Sat, 9 May 1998 07:06:07 -0700 |
> I was wondering (again) if anyone has a Maglock passkey they'd be willing
> to part with, and what they'd be interested in for it.......
> I've just got home from a five hour long game, that was slowed
> considerably by those blasted Maglocks.......
There are quite a number of cards (non-promos!) that make Maglocks much
less effective. The Big Rig, from Underworld, can smash em to pieces;
Jinx or the Jinx Spirit can short them out; Steamroller and Crash can
take them offline. Just a Rumor, Suicide Run, and Rampaging Mutant can
just plain remove them from existence.
And of course, a lot of Runners with Technical can help - Ajax, da
Proffezur, and Tin Man among them.
- Matt
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In a dark time, the eye begins to see. - T. Roethke
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