From: | "Keith R. Chenoweth" <kchenwth@*****.NET> |
---|---|
Subject: | Re: Dikote Lab Improvements |
Date: | Sat, 9 May 1998 10:08:34 -0500 |
Keith
-----Original Message-----
From: Jeff N. <xanatos@********.NET>
Date: Friday, May 08, 1998 2:10 PM
Subject: Dikote Lab Improvements
>>******************************|
>>Location: Dikote Lab
>>Cost: 4¥
>>Description:
>>3¥: One mele weapon does armor-piercing damage.
>>6¥: One piece of Armor gains (A+1) is IMMUNE to armor-piercing
>damage, and
>>does not have to be discarded on a die roll.
>>*******************************|
>
>
>I like this card idea alot. Here is my modification of the card text (to
>make it a little more playable and a lot less prone to abuse)
>
>*******************************
>Location: Dikote Lab
>Cost: 5 Nuyen
>Description:
>
>Turn a Runner to visit Dikote Lab.
>
>3 [Nuyen]: Give 1 Gear/Melee Weapon held by visting Runner a Dikote
>Counter. Sacrifice this Counter to make that weapon's damage
>armor-piercing.
>
>OR
>
>6 [Nuyen]: Give 1 Gear/Armor Card held by visiting Runner a Dikote
>Counter. Sacrifice this Counter to give that Armor (A+1) and to make it
>Immune to Armor-piercing damage for the duration of that combat.
>
>Each visiting Runner can only purchase 1 Dikote counter per visit.
>
>A Gear card cannot have more than 1 Dikote Counter at any time.
>******************************
>
>What do you all think?
>
>--
> Jeffrey Nuremburg / System Administrator
>