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Mailing List Logs for ShadowRN

From: Joshua Bell <joshbell@**********.COM>
Subject: Re: Dikote Lab Improvements
Date: Mon, 11 May 1998 02:41:05 -0400
Belgambit replied to a reply with:
>>*******************************
>>Location: Dikote Lab
>>Cost: 5 Nuyen
>>Description:
>>
>>Turn a Runner to visit Dikote Lab.
>>
>>X Nuyen: Place a Dikote counter on target Gear/Melee Weapon or Gear/Armor
>Card, where X=target gear's deployment cost (Minimum 2)
>>
>>Remove a Dikote counter to give weapon's user +2/0 OR have that weapon do
>AP damage until end of turn.
>>Remove a Dikote counter to give armor's user (A+2) OR have that armor
>become immune to the AP effect until end of turn.
>>
>>No more than 1 Dikote counter can be present on any gear card at a time.
>>*********************************
>>I changed the cost structure to reflect the fact that the Dikote process
>>is both expensive and dependant on the size of the gear.

*******************************************************************
Josh here:

I like it guys (I was the origional inventer) I have a few more ideas

1. Any item with a counter is immune to discard to to die rolls.
2. Only blade/blunt mele weapons (no Monowhips!)

Whatcha think?
*******************************************************************
"I'll have it all figured out by the time we reach the frontier...
<siren> What's that sound? The frontier."
-Grig
The last Starfighter

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