Back to the main page

Mailing List Logs for ShadowRN

From: belgambit <djdcrosk@******.UWATERLOO.CA>
Subject: Re: New Location Ideas
Date: Mon, 11 May 1998 18:22:06 -0400
At 05:44 AM 5/11/98 PDT, you wrote:
>>>Here are a few ideas I had for cards:

my card texts snipped...

>>>
>I think that they are all really good ideas, and a really neet
>concept that could be usefull, but a little hard to play.
>What is 1/5 of 3 or 1/3 or 1, in terms of essense spent. Do
>you round up or down. Also in regards to the Delta and
>Beta clinic. x+5 and x+3 is WAY to much to be spending on
>cyberware, no matter how much more you may be able to put on a character
>(1 more at the most.) Unfortunatly the only thing
>that I can think of that might help would be
>
>Soriyama Industries
>Corprate Location
>Deployment:¥ Nuyen
>
>You may place one gear/cyberware card under Beta Clinic per turn.
>There is no limit to the number of gear cards which can be under Beta
>Clinic.
>
>X+1 Nuyen: Turn a runner to visit Beta Clinic and place target
>gear/cyberware card from under Soriyama Industries on the runner
>and place an essence token on that gear.
>X is the deployment cost of the target gear/cyberware.
>Gear with a essence token cost 1 less essence to play on runner.
>
>(Soriyama is the name of a very high tech cyberware company in
>Japan that works hand and hand with Renraku Corp. A refrence
>is given to them in book 1 of the secrets of power series)
>
>*** In ruling, the Sage attends to the heart, not the eye ***
>*** - Tao ***
>
>
>Donald Arganbright
>Jayden Stormwalker
>

OK, here's try #2:

*************************
Delta Clinic
Corporate Location
Deployment: 5 Nuyen

1 Nuyen: place a gear/cyberware card under Delta Clinic. There is no limit
to the number of gear cards placed under Delta Clinic in this way.

X+1 Nuyen: Turn a runner to visit Delta Clinic and place a target gear card
from under Delta clinic on that runner. This gear requires 1 less essence
loss. X is the deployment cost of target gear. The runner takes armor
piercing damage equal to the number of runners who have visited Delta
Clinic this turn.
*************************

I added a cost to placing gear in the Clinic (R&D expenses), removed the
one gear per turn limit, reduced the cost of the gear, and added a
"limiter" to the number of items per turn that can be retrieved with the
damage (the rush jobs are more easily botched)


Belgambit
Rigger Extraordinaire!
djdcrosk@*********.math.uwaterloo.ca
belgambit@*******.com

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.