From: | belgambit <djdcrosk@******.UWATERLOO.CA> |
---|---|
Subject: | Re: New Location Ideas |
Date: | Mon, 11 May 1998 18:22:06 -0400 |
>>>Here are a few ideas I had for cards:
my card texts snipped...
>>>
>I think that they are all really good ideas, and a really neet
>concept that could be usefull, but a little hard to play.
>What is 1/5 of 3 or 1/3 or 1, in terms of essense spent. Do
>you round up or down. Also in regards to the Delta and
>Beta clinic. x+5 and x+3 is WAY to much to be spending on
>cyberware, no matter how much more you may be able to put on a character
>(1 more at the most.) Unfortunatly the only thing
>that I can think of that might help would be
>
>Soriyama Industries
>Corprate Location
>Deployment:¥ Nuyen
>
>You may place one gear/cyberware card under Beta Clinic per turn.
>There is no limit to the number of gear cards which can be under Beta
>Clinic.
>
>X+1 Nuyen: Turn a runner to visit Beta Clinic and place target
>gear/cyberware card from under Soriyama Industries on the runner
>and place an essence token on that gear.
>X is the deployment cost of the target gear/cyberware.
>Gear with a essence token cost 1 less essence to play on runner.
>
>(Soriyama is the name of a very high tech cyberware company in
>Japan that works hand and hand with Renraku Corp. A refrence
>is given to them in book 1 of the secrets of power series)
>
>*** In ruling, the Sage attends to the heart, not the eye ***
>*** - Tao ***
>
>
>Donald Arganbright
>Jayden Stormwalker
>
OK, here's try #2:
*************************
Delta Clinic
Corporate Location
Deployment: 5 Nuyen
1 Nuyen: place a gear/cyberware card under Delta Clinic. There is no limit
to the number of gear cards placed under Delta Clinic in this way.
X+1 Nuyen: Turn a runner to visit Delta Clinic and place a target gear card
from under Delta clinic on that runner. This gear requires 1 less essence
loss. X is the deployment cost of target gear. The runner takes armor
piercing damage equal to the number of runners who have visited Delta
Clinic this turn.
*************************
I added a cost to placing gear in the Clinic (R&D expenses), removed the
one gear per turn limit, reduced the cost of the gear, and added a
"limiter" to the number of items per turn that can be retrieved with the
damage (the rush jobs are more easily botched)
Belgambit
Rigger Extraordinaire!
djdcrosk@*********.math.uwaterloo.ca
belgambit@*******.com