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From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: New Location Ideas
Date: Tue, 12 May 1998 09:45:37 -0700
>>OK, here's try #2:
>>
>>*************************
>>Delta Clinic
>>Corporate Location
>>Deployment: 5 Nuyen
>>
>>1 Nuyen: place a gear/cyberware card under Delta Clinic. There is no
>limit
>>to the number of gear cards placed under Delta Clinic in this way.
>>
>>X+1 Nuyen: Turn a runner to visit Delta Clinic and place a target gear
>card
>>from under Delta clinic on that runner. This gear requires 1 less
>essence
>>loss. X is the deployment cost of target gear. The runner takes armor
>>piercing damage equal to the number of runners who have visited Delta
>>Clinic this turn.
>>*************************
>>
>>I added a cost to placing gear in the Clinic (R&D expenses), removed
>the
>>one gear per turn limit, reduced the cost of the gear, and added a
>>"limiter" to the number of items per turn that can be retrieved with
>the
>>damage (the rush jobs are more easily botched)
>>
>>

I have a small suggestion for ya. Put a clause in there saying "This can not reduce
the essence cost below 1" or something like that. If not, you can imagine what
Sqwaaark would look like after a couple of Visits to da Clinic. Oh yeah, and since you're
paying the cost to visit the location, does this trigger Sqwaaark's pay nutt'n for
cyberware ability?


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