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Mailing List Logs for ShadowRN

From: Donald Arganbright <jayden63@*******.COM>
Subject: New magic/gear ideas
Date: Wed, 13 May 1998 16:11:55 PDT
Hello all,

I really like playing a mage deck. Sometimes I win sometimes
I loose. And while there are some really cool spells all ready
I have come up with some that I think could be usefull.

Name - Turn to Goo.
Type - Magic/Gear
Cost - 4¥
Text - Play on a runner with sorcery 2
Turn spell to trash targer Gear/Armor or Gear/Weapon
Trash spell to trash target runner
Frag spell to Frag target runner, loose 10 rep.
Flavor - The world is putty in my hands.

Name - High Background Count
Type - Special
Cost - 3¥
Text - Play on target objective. All magic used against
objective that HBC targets fails on a roll of 3+.
Flavor - Something icky is in the air.

Name - Illusionary runner
Type - Gear/Magic
cost - 4¥
text - Play on runner with sorcery of 2
Trash card to creat illusion of any runner in play,
including prime runners. The illusionary runner retains
only its body rating. This runner may only run in shadowruns
or intercept a shadowrun. The runner deals no damage but can
take damage equal to its body. Runner may not use gear.

Name - Show of Power
Type - Stinger
Cost - 2¥
Text - Play this card when a runner with sorcery or conjure
engages in runner vs. runner combat. The runners deal
no damage and return to the players safehouse turned.
Any cards that caused the combat are trashed.
Flavor - "You there!.... ummm... never mind"

Name - Enhanced ability
type - Gear/magic
Cost - 2¥
Text - Play on runner with sorcery
Turn card to give target runner +x/+0 or +0/+x
(player choice). Where X = runners sorcery
Flavor - "Here let me give you a boost."

Any comments and suggestions welcome.

*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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