From: | Michael Niederkofler <hibou@****.TU-GRAZ.AC.AT> |
---|---|
Subject: | Re: Sick and Tired |
Date: | Thu, 14 May 1998 09:51:15 +0200 |
> I have read many posts about "Thug" decks that people play, and I
> unfortunately, as of late, have had to compete against various
> incarnations of this type of deck.
>
> I build decks that can work against a variety of styles of built
> decks,
> and can take many to task but often fall victim to an onslaught of
> "Thugs".
>
> My point is this. As far as skill goes in playng the game I have
> excelled beyond the other players I deal with (this is wha they admit
> themselves, not my ego speaking). The problem is that skill means
> nothing against a thug deck. I get comments that I am not a good
> player
> because I have lost so many games as of late, and honestly it has
> begun
> to grate on me. One player prevails due to the False Mentor card, and
> has rarely won without it.
>
> I just needed to vent a bit. I know how to fix their little red wagon.
>
> *Laughs* I'll post the results of my retaliation after I have
> finished.
I got the same problem as you for a while (Though I wouldn´t say my
playing skills are superior :->). Anyway, my playgroup decided that the
"Big Bully" - decks are not that much fun to play, because they can´t be
stoped (except by other Big Bullies). So we all don´t play them anymore.
It´s lot more fun without them. We use them from time to time to see if
a new deck is as good, that it can win consistently against the Big Guys
(No one has succeeded so far, but I´m working on it).
I also think, generally, that every decks becomes boring after playing
some time. Then its time to change it (I usually play my decks 4 to 5
times, and then I try to make a completely different one).
Another way which seems to work is to forbid the objectifs, that change
all challenges into fights (Wake the Dead and so on). Doing this takes a
lot punch out of the Big Guys, because they are lacking the skills to
sleaze certain objectifs.
Anyway, after all its a game and as such is has just one objectif - to
be fun. I think Shadowrun is flexible enough to provide fun for each
playgroup after making some "house rules".
Greetings,
Michael
--
************************
Michael Niederkofler
hibou@****.tu-graz.ac.at
************************
Conway´s Gesetz: In jeder Organisation gibt es immer nur eine Person,
die weiß was los ist. Diese Person muß entlassen werden.