Back to the main page

Mailing List Logs for ShadowRN

From: Michael Niederkofler <hibou@****.TU-GRAZ.AC.AT>
Subject: Re: Sick and Tired
Date: Thu, 14 May 1998 09:51:15 +0200
Robert Thomas wrote:

> I have read many posts about "Thug" decks that people play, and I
> unfortunately, as of late, have had to compete against various
> incarnations of this type of deck.
>
> I build decks that can work against a variety of styles of built
> decks,
> and can take many to task but often fall victim to an onslaught of
> "Thugs".
>
> My point is this. As far as skill goes in playng the game I have
> excelled beyond the other players I deal with (this is wha they admit
> themselves, not my ego speaking). The problem is that skill means
> nothing against a thug deck. I get comments that I am not a good
> player
> because I have lost so many games as of late, and honestly it has
> begun
> to grate on me. One player prevails due to the False Mentor card, and
> has rarely won without it.
>
> I just needed to vent a bit. I know how to fix their little red wagon.
>
> *Laughs* I'll post the results of my retaliation after I have
> finished.

I got the same problem as you for a while (Though I wouldn´t say my
playing skills are superior :->). Anyway, my playgroup decided that the
"Big Bully" - decks are not that much fun to play, because they can´t be
stoped (except by other Big Bullies). So we all don´t play them anymore.
It´s lot more fun without them. We use them from time to time to see if
a new deck is as good, that it can win consistently against the Big Guys
(No one has succeeded so far, but I´m working on it).
I also think, generally, that every decks becomes boring after playing
some time. Then its time to change it (I usually play my decks 4 to 5
times, and then I try to make a completely different one).

Another way which seems to work is to forbid the objectifs, that change
all challenges into fights (Wake the Dead and so on). Doing this takes a
lot punch out of the Big Guys, because they are lacking the skills to
sleaze certain objectifs.

Anyway, after all its a game and as such is has just one objectif - to
be fun. I think Shadowrun is flexible enough to provide fun for each
playgroup after making some "house rules".

Greetings,

Michael

--
************************
Michael Niederkofler
hibou@****.tu-graz.ac.at
************************

Conway´s Gesetz: In jeder Organisation gibt es immer nur eine Person,
die weiß was los ist. Diese Person muß entlassen werden.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.