From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Re: Lone Star HQ |
Date: | Thu, 14 May 1998 14:29:20 PDT |
>>
>>Here's an obvious question, so I'm sure it's probably been asked
already.
>If it has, I missed the post and the follow ups, so forgive the
reasking.
>This is relate to the above question:
>>
>>Ok, Lone Star HQ says that it adds +1/+1 to ALL Lone Star runners and
Lone
>Star Challenges. The question is, what IS a Lone Star challenge? Is
it
>something like a Ganger or a Street Sam where is says it in the title
(IE:
>Lone Star Patrol, Lone Star K9 Unit), or is it like Awakened challenges
>where is actually says it in the unit type (IE: Lone Star K9 Unit is
simple
>an Awakened challenge). I've been playing it like the first choice.
In
>other words, my 5/4 K9 unit would be a 8/7 K9 Unit if I had 3 Lone Star
>HQ's out at once. Is this the right way to play it? If so, it would
make
>the Lone Star Patrol (6/6 (A2) 1Y: +1/+1) pretty sweet in the Lone Star
decks.
>
> On a similar note, Are Lone Star HQ's cumulative? Why? Why not?
>
I would say that they are... only because other locations like
Ork underground and the festering tusks and the corporate locations
and the gang HQ's all say that only one is allowd in play at a time.
Lone Star doesn't say this so I would say yes.
*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***
Donald Arganbright
Jayden Stormwalker
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