From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | New Cards idea - Oricalcum |
Date: | Thu, 14 May 1998 16:42:24 PDT |
As many of you know and some of you might not, Oricalcum
is prized as the greatest thing to come to the sixth world
next to the squishy bar... For magic anyway. So here
are some cards that might use this nifty metal.
Name - Oricalcum Lab
Type - Location / Unique
Cost - 8¥
Text - Oricalcum Lab cannot be removed once in play.
Turn runner with Gear/Magic/Spell/Spirit to visit lab
pay 2¥.
If card is a combative spirit give it a +1/+1 Oricalcum
counter.
If card is a spell that uses a d6 give it a +1 Oricalcum
counter.
Any other spell card recieves Oricalcum counter that acts
like a spell lock.
All counters are cumulitve. No limit to counters on card
Only 1 runner may visit per turn.
Name - Oricalcum Lab Raid
Type - Objective
Rep reward - 40
Text - Secure System
double all threat ratings for barrier challenges. All
awakened challenges get +2/+2. All Personel Challenges
recieve A+1.
Bonus - Running team recieves D6-3 oricalcum counters
Name - Oricalcum Infusion
Type - Special
Cost - 3¥
Text - Roll D6
1-3 Nothing happens
4-5 Player recieves 1 Oricalcum counter to place on any
Gear/Magic/Spell/Spirit card.
6+ Same as 4-5 result and player recieves 1¥ to their
cred stick.
Comments and suggestions welcome.
*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***
Donald Arganbright
Jayden Stormwalker
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