From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Origins Tourney Update, Part 2 |
Date: | Sat, 16 May 1998 07:41:26 -0700 |
> >I'm at the opposite end of the spectrum: Anti-social and Hermit are
> >limitations, and should give (asset) bonuses to the player who uses
> >them. Recon, Stamina, Guard and Biotech already have advantages -- they
> >help you win the game.
> Keep in mind that for the most part (I think) the Negative Traits ARE
> limitations and hinderances as Matt said... Plus, I believe that they are
> figured into the overall cost and power/abilities of the card. Thus, the
> exact same card without the negative trait might cost more nuyen, have
> fewer skills, or whatever... So in the end it does work out...
Well, er, no. I overlooked the benefit of some of the low-cost Runners
(Skag, Humbug) with negative traits. However, this simply means that
all the traits work out to a more or less balanced position. So if one
should get rewarded, they all should. (I'm not entirely convinced
they're balanced, though -- compare Skag to Hawkwind. Which one gets
played more often?)
It also seems like this would be guaranteed to affect gameplay in some
way. The Deckers have a pretty strong strategy between Fuchi and the
Nuyen thieves; with the added bonus for Recon, which most Deckers will
have, their deck becomes stronger. It only adds incentive to play with
Wanteds and Bar Fights: now you're punching him two ways instead of
one. Maybe its a good thing, maybe its a bad thing - but it seems to me
that it will cause a change in card choice and gameplay (like,
storehousing a couple 'trait' Runners until later in the game, after you
have multiple copies already in play; or, once you have a lockdown on
your opponent, taking a few extra turns to gather up more nuyen so you
can win on assets) and that is definitely not appealing to me.
- Matt
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