Back to the main page

Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Origins Tourney Update, Part 2
Date: Sat, 16 May 1998 13:28:01 -0400
>It also seems like this would be guaranteed to affect gameplay in some
>way. The Deckers have a pretty strong strategy between Fuchi and the
>Nuyen thieves; with the added bonus for Recon, which most Deckers will
>have, their deck becomes stronger. It only adds incentive to play with
>Wanteds and Bar Fights: now you're punching him two ways instead of
>one. Maybe its a good thing, maybe its a bad thing - but it seems to me
>that it will cause a change in card choice and gameplay (like,
>storehousing a couple 'trait' Runners until later in the game, after you
>have multiple copies already in play; or, once you have a lockdown on
>your opponent, taking a few extra turns to gather up more nuyen so you
>can win on assets) and that is definitely not appealing to me.


Here I am, finally opening my mouth on this. I think that traits, nuyen,
skills, etc. should only e used to break a tie, if one is possible. They
have their impact in game play, and that is enough. Your runner with guard
already gives you an advantage in play, you stacks of Yen allow you to play
cards. That is enough. These are the things that earn you reputation, I
don't think you should gain anything extra at all for having them in play at
the end of a round/game.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.