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Mailing List Logs for ShadowRN

From: "James E. Frazer" <jimmicane@**********.COM>
Subject: Re: Decks that Stand up against Bug/Thugs: Human Hate Deck
Date: Tue, 19 May 1998 09:44:36 -0700
>Human Ganger Hate Deck (Anti-Bug/Thug version)
>
>Size
>6 Objectives plus 77 Cards. (Remove a few cards to tailor to your
>opponent or play as is. Many cards are really cheap, so size is less of
>an issue than in other decks)
>
>Objectives
>Turf War (X3) (Gives +1/+1 token to gangers, +0/+2 to Street
>Challenges)
>Humanis Policlub Rally (X2) (+2/+0 to humans, -2/+0 to non-humans)
>Crime Wave (No corporate/Lone Star challenges, +1/ +A1 to ganger,
>mafia, Yaks)
>
>Runners (22)
>Sancho (X4)
>Stiletto (X4)
>Skitz (X2)
>Turbo (X2)
>Thrash (X3) * I often trade one Thrash for another Skitz or Turbo.
>Jade (X2)
>Tenaka (X2)
>Flatline
>Kracker Jack
>Hatchetman

>
>Gear (18)
>Beretta (X4)
>Katana (X4)
>Harley Scorpion (X2)
>Dermal Plating (X2)
>Streetline Special (X3)
>Shuriken (X3)
>
>Contacts (3)
>Humanis Policlub (X2)
>Shady Manager

>
>Locations (4)
>Iron Lung (X3)
>Dante's Inferno
>
>Specials and Stingers (7)
>Scatterbrains (X2)
>leader of the Pack
>False Mentor
>Lone Star Undercover
>In-Fighting
>Cover Up


Neat, I made a deck very similar to this. The idea is the same, but the theme is slightly
different. Instead of a scatterbrains deck, I turned it into a Razorheads deck. Here's
the general jist of it:

I'm not including challenges cuz, well, people's choices on challenges vary. Also, since
this was made for fun and not for tournements, I didn't include the False Mentor, Foxy
Roxy, and Maglock Passkeys that will get added whenever I take it to a tourny. (which will
take it up to a 6/70 card deck)

Runners: (18)

Stilleto x4
Skitz x4
Sancho x4
Thrash x2
MacCabre x2
Hatchetman x2

Gear: (12)

Katana x4
Switchblade x2
Monowhip x2
Stun Gloves x2
Dermal Plating x2

Locations: (2)

Iron Lung x2

Specials: (10)

Infighting x2
Metahuman Prejudice x2
LOTI x2
Razorheads Gang HQ x2
Leader of the Pack x2

Contacts: (5)

Mr. Black
Humanis Policlub Ganger x3
Ganger Leader

Challenges (18)

The objectives are exactly the same as yours except I have 2 Turf Wars and 2 Crime Waves.
The deck is at 6/65, so it leaves room for a few cards being added (some GAQs, Unstable
Allies if you're going against a Sqaaaark! deck).

The general idea behind it is simple. Since you have 8 gangers with 2 melee and 4 other
runners with 1 - 2 melee, so you can actually use the Monowhip and switchblades. The Gang
HQ lets you get all of your hand to hand weapons at a -2 cost (making katanas and
switchblades completely free), and Mr. Black is in there to get you the weapons you need,
and he helps if'n you don't get the HQ's right away.

The deck is extremely cheap (the most expensive card is 6, and there are only two of
them), so using a few pumpable challenges is a good idea. MacCabre lets you use the iron
Lungs more effectively, and he has a durn nice skill set for a human. The 2 Hatchetmen
recently replaced 2 Ajaxes because I found that Scatterbrains HQs and Corpselights slowed
me down a lot more then Booby Traps and Maglocks (besides, I'll have the passkeys in
tournys).

Let me know what ya think...

Hurricane

oh yeah, and this deck is the only way that I've found to make switchblades worth using.
It makes them free, and the melee guys get a +2/+0 with them.


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