From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Better ways to kill Skwaaaaark! |
Date: | Tue, 19 May 1998 09:55:53 -0700 |
>>
>>> >A great combo in this tactic is Genetics Lab and Aztechnology. Crank
>out of
>>> >few clones and then sacrifice them on the pyramid to kill off
>Stompers and
>>> >Skwaaaaaarks. ;o)
>>
>>> How about this:
>>
>>> Play Infected Chrome on Skwaaaaaark!
>>> Pay Jade 1 Nuyen a turn to keep Skwaaaaaark! unhappy.
>>> Incidentally, a question arises about Cyber-Psychosis
>
>I have found that there is nothing better to get rid of annoying
>runners like squaaaaark or torgo like a well placed booby trap
>or incubus. Most of the time squaaaaark runs alone or with one
>or two other runners. There are enough ways to get squaaaaark
>alone when one of these challenges come up.
>
The problem with that is that most Sqwaaarks and Torgos are in Thugs vrs. Bugs decks, so
the Incubus and Boobytrap suddenly becomes a 6/6 (a1) Flea Spirit or something. I think
they should have made "Some Things Never Change" a 100% effective card. Having
to roll made it a real pain, and it only works once. Most like the team is gonna hit a
challenge and then pull out right away if your STNC works. It also has a down side if
you're using it to switch those Wake the Deads to real challenges; you're not able to pump
any of the challenges (this is also a decent defensive stratergy if you're playing against
a money deck).
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