From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Better ways to kill Skwaaaaark! |
Date: | Tue, 19 May 1998 10:52:46 -0700 |
>> The problem with that is that most Sqwaaarks and Torgos are in Thugs vrs. Bugs
decks, so the Incubus and Boobytrap suddenly becomes a 6/6 (a1) Flea Spirit or something.
I think they should have made "Some Things Never Change" a 100% effective card.
Having to roll made it a real pain, and it only works once. Most like the team is gonna
hit a challenge and then pull out right away if your STNC works. It also has a down side
if you're using it to switch those Wake the Deads to real challenges; you're not able to
pump any of the challenges (this is also a decent defensive stratergy if you're playing
against a money deck).
>
>I don't think they can pull out, STNC acts on one revealed challenge and the
>challenge is only revealed _AFTER_ they decided to face it, therefore they
>_MUST_ face it.
>
I'll have to reread the card when I get home, but I thought it effected the entire
Shadowrun. Hell, if it only effects 1 challenge then it should definantly remove the roll
to see if it works. Either that or make it a zero cost card similar to a LOTI.
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