From: | "Ladd, Peter" <Peter.Ladd@***.XEROX.COM> |
---|---|
Subject: | Re: Gear Cyberware (was Re: (Old Thread) ...) |
Date: | Wed, 20 May 1998 12:41:21 PDT |
- Muscle Replacement
- Dermal Plating
- Hand Razors
- Cyberarm
- Smartlink
- Wired Reflexes
- Cortex Bomb
- Chipjack I
- Chipjack II
- Chipjack III
[Ladd, Peter] OK, OK...rub it in... <grin> So I missed a couple!
Underworld:
- None to speak of
[Ladd, Peter] Actually, this is the list I was primarily looking
at, and would probably account for the confusion. {How's that for a
sidestep?}
Corp Wars:
- <whistles innocently> [Ladd, Peter] Uh huh...
2nd Run:
- Haven't heard anyting here playtesting or otherwise. I know a few
cards are
slated to be pulled out in the reprint and some new ones are going
in. If any
will be gear cyberware... <shrug>
1st Run has covered most of the usual cyberware. I'm curious what
others you'd
be looking for: cybereyes, spurs, cyber skull or torso? I don't know
what else
would have a real game application.
[Ladd, Peter] Well, a previous response regarding cybereyes as a
boost to targetting and/or filtration systems; but I was mainly thinking of
stackables like skillsofts on a slot card. Ya know, a cyber slot level 1
could hold one skill soft...etc. You could then expand your runner's
ability to sleaze. Something along those lines.
Again, keep in mind, I've played one whole afternoon so far, and
most of the nuances of the game are still outside my realm of experience.
Pete