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Mailing List Logs for ShadowRN

From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Challenges & Objectives
Date: Wed, 20 May 1998 14:33:07 PDT
>
> I thought I'd just spur a new discussion. I've noticed that most
>combos
>and discussions revolve around runners and gear but not much on the
>challenge side of deck building. One of the things I like about SRTCG
is
>deck building and the fact that the objectives and challenges can be
>pretty
>much separate from the runners/gear/other. In fact, I'll swap the
>objectives/challenges in and out of decks.
> Any thoughts/favorite strategies? I like putting all the awakened
>challenges with Amazonian Hunt, Critter Hunt, etc... and others that
give
>bonuses to awakened challenges. Or put all electrical challenges with
>Robo
>Plant Revolts and a Renraku or two.

Placing challenges on objectives that give them bonuses is always
a good plan. However I find the more devisating challenges are the
type that stack together. Example, place a nets as the top card,
followed by an incubus or booby trap, followed by a double jeapordy or
better yet a chomps 2000. The Nets are going to send someone home, thus
triggering the alarm. Some people might get through and continue on.
With the next card they must trash or frag a runner because the alarm
had already gone off. And if they still want to continue another booby
trap because of double jeapordy destroys another runner or in the case
of chomps, they just go home. These are the stacks that I like to try
and produce. Unfortunatly I play mostly in multiplayer games, and
challenge stacking is real difficult when you can only put down 1 or 2.


*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker


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