From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: Challenges & Objectives |
Date: | Thu, 21 May 1998 01:53:46 +0200 |
>
> >
> > I thought I'd just spur a new discussion. I've noticed that most
> >combos
> >and discussions revolve around runners and gear but not much on the
> >challenge side of deck building. One of the things I like about SRTCG
> is
> >deck building and the fact that the objectives and challenges can be
> >pretty
> >much separate from the runners/gear/other. In fact, I'll swap the
> >objectives/challenges in and out of decks.
> > Any thoughts/favorite strategies? I like putting all the awakened
> >challenges with Amazonian Hunt, Critter Hunt, etc... and others that
> give
> >bonuses to awakened challenges. Or put all electrical challenges with
> >Robo
> >Plant Revolts and a Renraku or two.
>
> Placing challenges on objectives that give them bonuses is always
> a good plan. However I find the more devisating challenges are the
> type that stack together. Example, place a nets as the top card,
> followed by an incubus or booby trap, followed by a double jeapordy or
> better yet a chomps 2000. The Nets are going to send someone home, thus
> triggering the alarm. Some people might get through and continue on.
> With the next card they must trash or frag a runner because the alarm
> had already gone off. And if they still want to continue another booby
> trap because of double jeapordy destroys another runner or in the case
> of chomps, they just go home. These are the stacks that I like to try
> and produce. Unfortunatly I play mostly in multiplayer games, and
> challenge stacking is real difficult when you can only put down 1 or 2.
Most players like to send only one Runner onto Nets, and going for the
rest of the Challenges later. Of course, they can only do so if they´ve
Reconned. ---Felix