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Mailing List Logs for ShadowRN

From: hansen <hansen@********.COM.SG>
Subject: Re: Gear Cyberware (was Re: (Old Thread) ...)
Date: Thu, 21 May 1998 08:50:28 +0800
>Felix Hoefert wrote:
>
>> I think Bioware should be added as a Gear class, since it reduces
>> Essence loss. OTOH, this is just a card game - let´s not get too much
>> into RPG specifics. ---Felix
>
>Actually - Bioware doesn't cause Essence loss. If we went totally by
>the rpg, you'd be able to stack up Bioware equal to the Body rating of
>the Runner -- well, you could even stack up more and suffer some
>drawbacks (but not automatically be trashed, like Essence loss causes).


Yes! I can finally agree on you on some point!
Bioware does not suck up your essence...except on magically active
characters...
Since in the game they cannot use cyber, could they possibly use bio... This
makes mundanes very powerful... magic in the rpg was hell of alot more
powerful than it is in the card game which basically balanced mundanes and
magicians... Any decent mage could fry a typical runner (typical not
over-chromed)... Mages in the TCG are however very weak... and don't really
have a fixed purpose yet but except in a supporting role unlike muscle,
decking, firepower or the various theme decks (Hmm maybe with the totems
shaman decks are viable but I haven't tried them yet)... I'd like to see
improvements to the magic (esp. spells and mage objectives) before a chrome
and bio improvements (the current chrome is quite good already)... It'll
give another avenue of deck building a boost before improving on one which
already works very well....

Gee I seem to have gone off topic.... Sorry....

>Bradley Rebh had a pretty cool idea, which basically had an upkeep or
>pay-per-use (I forget which) with the card, which could be temporarily
>diverted with the use of specials or tokens. I'll have to look the post
>up. Brad, if you're listening, care to post that stuff again?

Hmmm... I'd like to see this....

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