From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | SRTCG Biotech Items (was Re: Gear Cyberware (was Re: (Old Thread) |
Date: | Wed, 20 May 1998 19:32:33 -0700 |
> Speaking of which any ideas for bioware game mechanics yet?
This is as close as I can come to the original post. I think it may
originally had a second set of cards.
> > = Bradley Aaron Rebh (where *are* you?)
> = Axlrose
I apologize for any bad formatting.
> >Bone Lacing
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -3 Essence and +2/+0(A+1) to user. Bone Lacing may be used with
> Armor cards. >Limit one per Runner.
>
> This sounds like the aluminum version at titanium essence cost. *smirk*
>
>
> >Encephalon
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -2 Essence to user. Play on a runner with Decking. User gets
> Decking +1.
>
> >Tactical Computer
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -2 Essence to user. User gets +2/+0 when using any Ranged Weapon.
> +1 to any >Burst Fire roll.
>
> Possibility that smartgun link can (not?) be used with this, for the two
> would be counter-intrusive?
>
>
> >Olfactory Booster
> >Type: Gear(Cyberware)
> >Cost: 4Y
> >Text: -1 Essence to user. If the Challenge just revealed was an Awakened
> Challenge, >the player may pull his team out of the shadowrun immediately
> without facing the >Challenge.
> >Flavor: "*sniff*sniff* Uhm... you smell that?"
>
> >Orientation System
> >Type: Gear(Cyberware)
> >Cost: 2Y
> >Text: -1 Essence to user. User cannot be considered fragged.
> >or
> >Cost: 7Y
> >Text: -1 Essence to user. Use in place of a Shadowrun. User may visit
> any player's >Location cards. Normal costs and restrictions apply.
>
> >-------------------------------------------------------------------------
> >New rules for following cards:
> ><Append to the section on Gear and Categories>
> >Bioware: Treat all Bioware cards as Cyberware cards except for the
> following exception. >Bioware has a Body Cost instead of an Essence Cost.
> A runner can hold up to X Body >Cost points worth of Bioware, where X is
> equal to the unmodified Body of the runner.
> >Example: Glitz has a Beretta and Dermal Plating. Glitz starts as a 3/2,
> the Beretta >and the Dermal Plating make him a 5/5(A1). Glitz can still
> only hold 2 points of >Bioware because he is originally a 3/2.
>
> Two points I would like to add. First, what does everyone think of the
> potential of having fractions of essence cost lost, that is -0.5 but
> treated as -1 in general cases? Using the two examples above, olfactory
> booster and orientation system, they would be considered -0.5 essence each
> to user. To me, there essence loss at -1 each seems too steep considering
> what they could do.
>
> Second, considering Hatchetman 2057 with his essence loss freedom, would
> the Bioware numbers affect him as with Glitz above, or is he able to layer
> it on?
>
>
> >All Bioware cards are limited to one of each card per runner.
>
> >Note: Not paying for the upkeep (the number after the slash in the cost
> category) turns >the runner until the owner's next turn.
>
> >Platelet Factory
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 2 Body Index. All damage applied to user is 1 less. Limit one per
> runner.
> >Flavor: "You'll never bleed to death again."
>
> >Symbiotes
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 2 Body Index. Remove 1 damage token from user during the Legwork
> >Phase.
> >Flavor: "Are you hungry?"
>
> And my quick, thought up addition to the above -
>
> Stuffer Shack
> Type: Location
> Cost: 2 Nuyen
> Text: Turn runner to visit the local Stuffer Shack and roll D6 for each
> visiting runner.
> On a roll of 1, runner steals 1 Munchie or 1 Nuyen. On a roll of 2-4,
> runner obtains 3 Munchies - a Munchie can be consumed to avoid the upkeep
> payment cost for symbiotes. On a roll of 5-6, Lone Star takes runner to
> the station. Runner considered fragged until end of owner's next turn when
> runner returns turned.
>
>
> >Synthacardium
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Index. User gains Athletics +1 and +0/+1.
>
> >Orthoskin
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Index. User gains +0/+1(A+1). Orthoskin cannot be deployed
> on a runner >with Dermal Plating and vice versa. Orthoskin may be used
> with other armor.
>
> >Tailored Pheromones
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 2 Body Cost. Roll a D6 when a Personnel Challenge is revealed. On
> a 4+ user >gains Social +1
> >Flavor: "Do I smell alright?"
>
> >Adrenal Pump
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 3 Body Cost. +4/+1 to user and user gains Anti-social.
>
> Perhaps Munchies could be used here also to alleviate some of the hyper
> activeness of the runner, that is, to avoid the upkeep cost.
>
>
> >Suprathyroid Gland
> >Type: Gear(Bioware)
> >Cost: 2/1Y
> >Text: 3 Body Cost. +2/+2 to user.
>
> >Cerebral Booster
> >Type: Gear(Bioware)
> >Cost: 4Y
> >Text: 2 Body Cost. User gains +1 to Sorcery, Conjuring, Technical, or
> Decking. User >must have the skill before Cerebral Booster is deployed to
> get the bonus.
>
> >Damage Compensator
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 2 Body Cost. User gains Stamina.
>
> >Pain Editor
> >Type: Gear(Bioware)
> >Cost: 5Y
> >Text: 3 Body Cost. Double the user's body during the Shadowrun Phase.
>
> So for healing purposes, would the runner need to heal up to his normal
> body or any extra from the pain editor? That is, if the body is normally
> 3, during the run the runner takes 4 points of damage, would he need to
> heal (3 - (4/2)) 1 point or 4 points?
>
>
> >Synaptic Accelerator
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Cost. Roll D6 after each combat user survives. On a 5+,
> user inflicts >damage a second time.
>
> Similar to wired reflexes except cost is 5 nuyen and a roll of 4+ inflicts
> damage a second time...
>
>
> >Trauma Damper
> >Type: Gear(Bioware)
> >Cost: 2Y
> >Text: 2 Body Cost. User gains -1 to the fatigue caused by damage.
>
> >Toxin Exhaler
> >Type: Gear(Bioware/Weapon)
> >Cost: 2Y
> >Text: 2 Body Cost. May only be used once per turn. Use attack value of
> Toxin Exhaler >in place of user's attack value. Attack Value: D6+2 (+1 for
> each point of Melee on >user).
> >Flavor: "Oh, Speaking of a bad case of dog-breath...."
>
> >Enhanced Articulation
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Type: 1 Body Cost. User gains Athletics +1
>
> >Muscle Augmentation
> >Type: Gear(Bioware)
> >Cost: 4Y
> >Type: 3 Body Cost. +2/+2 to user and user gains Athletics +1.
>
> Very similar to muscle replacement, a card many seem to not use. *shrug*
>
>
> >I tried to translate the Shadowtech Book (which I still have the
> compounds, chemistry >and gene-tech to go) as best I could. The upkeeps of
> each piece of bioware represents >the runner's increased need for either
> more nutrition or additional chemicals that the >body would need to
> survive. If you don't pay the cost, your runner is helpless. >Should the
> runner be trashed instead?
>
> I would not want that, the runner being trashed. If that was the case,
> what good would having bioware be? The moment you can not upkeep the cost,
> the runner ~dies~? I can see with prime runners, don't pay the cost, they
> walk and do business elsewhere, for aren't we the players technically
> 'gang' leaders telling our runners what to do and all?
> And add that some of the above cards are similar to cyberware without an
> upkeep cost, if someone really wanted a runner to have them, they would
> probably go the pay-once route and worry about upkeep costs elsewhere.
>
>
> >Some items in the book just wouldn't work for the the card game (unless
> they >implemented more drug cards and added poison, poison gas(the Poison
> Gas Trap is an >Electrical Challenge) and disease stuff). All of the ideas
> need a lot of help from you >guys to become cool enough for me to be happy
> with. Give me your feedback.
>
> >What do you guys think?
>
> An idea that could go along with the above. I did see one version of this
> on someone's web page or they posted it, I forgot with the age, but how
> about this idea -
>
> Delta Clinic
> Type: Location
> Cost: 5 nuyen
> Text: Delta Clinic must be attached to a Corporate Location (HQ), that is,
> there must already be a headquarters in play to turn to. 2 Nuyen: Turn
> visiting runner to obtain
> 1 bioware or 1 cyberware gear card at one less (+1?) the essence loss, with
> a minimum being -1 to user. Bioware patients receive 3 Munchies tokens
> upon leaving.
>
> Credit due to whoever originally proposed the idea with my additions as
> noted. I feel with the rarity of delta clinics in the Shadowrun world as
> it is, the cost should justify that. Plus this gives those Corporate
> Location cards some usage besides place holders in binders.
>
> To Bradley, I hope this was helpful for you did ask for feedback. The
> others, any comments or complaints, besides this being too damn long?
- Matt
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