Back to the main page

Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: SRTCG Biotech Items (was Re: Gear Cyberware (was Re: (Old Thread)
Date: Wed, 20 May 1998 19:32:33 -0700
hansen wrote:

> Speaking of which any ideas for bioware game mechanics yet?

This is as close as I can come to the original post. I think it may
originally had a second set of cards.

> > = Bradley Aaron Rebh (where *are* you?)

> = Axlrose

I apologize for any bad formatting.


> >Bone Lacing
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -3 Essence and +2/+0(A+1) to user. Bone Lacing may be used with
> Armor cards. >Limit one per Runner.
>
> This sounds like the aluminum version at titanium essence cost. *smirk*
>
>
> >Encephalon
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -2 Essence to user. Play on a runner with Decking. User gets
> Decking +1.
>
> >Tactical Computer
> >Type: Gear(Cyberware)
> >Cost: 3Y
> >Text: -2 Essence to user. User gets +2/+0 when using any Ranged Weapon.
> +1 to any >Burst Fire roll.
>
> Possibility that smartgun link can (not?) be used with this, for the two
> would be counter-intrusive?
>
>
> >Olfactory Booster
> >Type: Gear(Cyberware)
> >Cost: 4Y
> >Text: -1 Essence to user. If the Challenge just revealed was an Awakened
> Challenge, >the player may pull his team out of the shadowrun immediately
> without facing the >Challenge.
> >Flavor: "*sniff*sniff* Uhm... you smell that?"
>
> >Orientation System
> >Type: Gear(Cyberware)
> >Cost: 2Y
> >Text: -1 Essence to user. User cannot be considered fragged.
> >or
> >Cost: 7Y
> >Text: -1 Essence to user. Use in place of a Shadowrun. User may visit
> any player's >Location cards. Normal costs and restrictions apply.
>
> >-------------------------------------------------------------------------
> >New rules for following cards:
> ><Append to the section on Gear and Categories>
> >Bioware: Treat all Bioware cards as Cyberware cards except for the
> following exception. >Bioware has a Body Cost instead of an Essence Cost.
> A runner can hold up to X Body >Cost points worth of Bioware, where X is
> equal to the unmodified Body of the runner.
> >Example: Glitz has a Beretta and Dermal Plating. Glitz starts as a 3/2,
> the Beretta >and the Dermal Plating make him a 5/5(A1). Glitz can still
> only hold 2 points of >Bioware because he is originally a 3/2.
>
> Two points I would like to add. First, what does everyone think of the
> potential of having fractions of essence cost lost, that is -0.5 but
> treated as -1 in general cases? Using the two examples above, olfactory
> booster and orientation system, they would be considered -0.5 essence each
> to user. To me, there essence loss at -1 each seems too steep considering
> what they could do.
>
> Second, considering Hatchetman 2057 with his essence loss freedom, would
> the Bioware numbers affect him as with Glitz above, or is he able to layer
> it on?
>
>
> >All Bioware cards are limited to one of each card per runner.
>
> >Note: Not paying for the upkeep (the number after the slash in the cost
> category) turns >the runner until the owner's next turn.
>
> >Platelet Factory
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 2 Body Index. All damage applied to user is 1 less. Limit one per
> runner.
> >Flavor: "You'll never bleed to death again."
>
> >Symbiotes
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 2 Body Index. Remove 1 damage token from user during the Legwork
> >Phase.
> >Flavor: "Are you hungry?"
>
> And my quick, thought up addition to the above -
>
> Stuffer Shack
> Type: Location
> Cost: 2 Nuyen
> Text: Turn runner to visit the local Stuffer Shack and roll D6 for each
> visiting runner.
> On a roll of 1, runner steals 1 Munchie or 1 Nuyen. On a roll of 2-4,
> runner obtains 3 Munchies - a Munchie can be consumed to avoid the upkeep
> payment cost for symbiotes. On a roll of 5-6, Lone Star takes runner to
> the station. Runner considered fragged until end of owner's next turn when
> runner returns turned.
>
>
> >Synthacardium
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Index. User gains Athletics +1 and +0/+1.
>
> >Orthoskin
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Index. User gains +0/+1(A+1). Orthoskin cannot be deployed
> on a runner >with Dermal Plating and vice versa. Orthoskin may be used
> with other armor.
>
> >Tailored Pheromones
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 2 Body Cost. Roll a D6 when a Personnel Challenge is revealed. On
> a 4+ user >gains Social +1
> >Flavor: "Do I smell alright?"
>
> >Adrenal Pump
> >Type: Gear(Bioware)
> >Cost: 3/1Y
> >Text: 3 Body Cost. +4/+1 to user and user gains Anti-social.
>
> Perhaps Munchies could be used here also to alleviate some of the hyper
> activeness of the runner, that is, to avoid the upkeep cost.
>
>
> >Suprathyroid Gland
> >Type: Gear(Bioware)
> >Cost: 2/1Y
> >Text: 3 Body Cost. +2/+2 to user.
>
> >Cerebral Booster
> >Type: Gear(Bioware)
> >Cost: 4Y
> >Text: 2 Body Cost. User gains +1 to Sorcery, Conjuring, Technical, or
> Decking. User >must have the skill before Cerebral Booster is deployed to
> get the bonus.
>
> >Damage Compensator
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 2 Body Cost. User gains Stamina.
>
> >Pain Editor
> >Type: Gear(Bioware)
> >Cost: 5Y
> >Text: 3 Body Cost. Double the user's body during the Shadowrun Phase.
>
> So for healing purposes, would the runner need to heal up to his normal
> body or any extra from the pain editor? That is, if the body is normally
> 3, during the run the runner takes 4 points of damage, would he need to
> heal (3 - (4/2)) 1 point or 4 points?
>
>
> >Synaptic Accelerator
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Text: 3 Body Cost. Roll D6 after each combat user survives. On a 5+,
> user inflicts >damage a second time.
>
> Similar to wired reflexes except cost is 5 nuyen and a roll of 4+ inflicts
> damage a second time...
>
>
> >Trauma Damper
> >Type: Gear(Bioware)
> >Cost: 2Y
> >Text: 2 Body Cost. User gains -1 to the fatigue caused by damage.
>
> >Toxin Exhaler
> >Type: Gear(Bioware/Weapon)
> >Cost: 2Y
> >Text: 2 Body Cost. May only be used once per turn. Use attack value of
> Toxin Exhaler >in place of user's attack value. Attack Value: D6+2 (+1 for
> each point of Melee on >user).
> >Flavor: "Oh, Speaking of a bad case of dog-breath...."
>
> >Enhanced Articulation
> >Type: Gear(Bioware)
> >Cost: 3Y
> >Type: 1 Body Cost. User gains Athletics +1
>
> >Muscle Augmentation
> >Type: Gear(Bioware)
> >Cost: 4Y
> >Type: 3 Body Cost. +2/+2 to user and user gains Athletics +1.
>
> Very similar to muscle replacement, a card many seem to not use. *shrug*
>
>
> >I tried to translate the Shadowtech Book (which I still have the
> compounds, chemistry >and gene-tech to go) as best I could. The upkeeps of
> each piece of bioware represents >the runner's increased need for either
> more nutrition or additional chemicals that the >body would need to
> survive. If you don't pay the cost, your runner is helpless. >Should the
> runner be trashed instead?
>
> I would not want that, the runner being trashed. If that was the case,
> what good would having bioware be? The moment you can not upkeep the cost,
> the runner ~dies~? I can see with prime runners, don't pay the cost, they
> walk and do business elsewhere, for aren't we the players technically
> 'gang' leaders telling our runners what to do and all?
> And add that some of the above cards are similar to cyberware without an
> upkeep cost, if someone really wanted a runner to have them, they would
> probably go the pay-once route and worry about upkeep costs elsewhere.
>
>
> >Some items in the book just wouldn't work for the the card game (unless
> they >implemented more drug cards and added poison, poison gas(the Poison
> Gas Trap is an >Electrical Challenge) and disease stuff). All of the ideas
> need a lot of help from you >guys to become cool enough for me to be happy
> with. Give me your feedback.
>
> >What do you guys think?
>
> An idea that could go along with the above. I did see one version of this
> on someone's web page or they posted it, I forgot with the age, but how
> about this idea -
>
> Delta Clinic
> Type: Location
> Cost: 5 nuyen
> Text: Delta Clinic must be attached to a Corporate Location (HQ), that is,
> there must already be a headquarters in play to turn to. 2 Nuyen: Turn
> visiting runner to obtain
> 1 bioware or 1 cyberware gear card at one less (+1?) the essence loss, with
> a minimum being -1 to user. Bioware patients receive 3 Munchies tokens
> upon leaving.
>
> Credit due to whoever originally proposed the idea with my additions as
> noted. I feel with the rarity of delta clinics in the Shadowrun world as
> it is, the cost should justify that. Plus this gives those Corporate
> Location cards some usage besides place holders in binders.
>
> To Bradley, I hope this was helpful for you did ask for feedback. The
> others, any comments or complaints, besides this being too damn long?


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.