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From: xanatos <xanatos@********.NET>
Subject: Rule Modification: The Armor Flaw
Date: Thu, 21 May 1998 02:16:59 -0400
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Hey all.

I have been considering the ongoing discussion concerning "Bruiser =
Decks" and as I gave them some thought I realized that one of the =
primary factors in these decks is armor. That is, the fact that a group =
of Runners can hit an 11/11 A3 spirit and bounce 10 points of it off of =
armor. Here is my solution.

Let's say a 4/4 (A2) Runner gets in combat with 2 other Runners who =
are both 3/3. According to the current rules armor works like this.
Runner 1 does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2) =
Runner
Runner 2 does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2) =
Runner
4/4 (A2) Runner takes a total of 2 points of damage to his body.

Although armor working this way seems logical, it creates a factor =
in the card game that is highly unbalancing.

My fix to this would be to weaken the effect of armor by making it =
applicable only once in the course of a given combat (in a way similar =
to the Battletch CCG for those who are familiar with it). If this were =
done, the new result would be:

Runner 1 does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2) =
Runner
Runner 2 does 3 Damage - 0 Armor (since the armor has already =
been used during this combat) = 3 Damage to Target 4/4 (A2) Runner
4/4 (A2) Runner takes a total of 4 points of damage to his body =
and is killed.

If the armor rules in the 2nd Run were modified to match the second =
standard, the unbalancing weight of armor in decks would reduced =
somewhat (a given Challenge would count as one combat so armor would =
reset with each Challenge).

What do you all think?

--
Jeffrey Nuremburg / System Administrator


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<DIV><FONT color=#000000 size=2>Hey all.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp; I
have been =
considering the
ongoing discussion concerning &quot;Bruiser Decks&quot; and as I gave =
them some
thought I realized that one of the primary factors in these decks is
armor.&nbsp; That is, the fact that a group of Runners can hit an 11/11 =
A3
spirit and bounce 10 points of it off of armor.&nbsp; Here is my
solution.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp; Let's
say a 4/4 =
(A2) Runner
gets in combat with 2 other Runners who are both 3/3.&nbsp; According to =
the
current rules armor works like this.</FONT></DIV>
<DIV><FONT color=#000000
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Runner 1
does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2) =
Runner</FONT></DIV>
<DIV><FONT color=#000000
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Runner 2
does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2) =
Runner</FONT></DIV>
<DIV><FONT color=#000000 =
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4/4
(A2) Runner takes a total of 2 points of damage to his =
body.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp;
Although armor =
working this
way seems logical, it creates a factor in the card game that is highly
unbalancing.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp; My
fix to this =
would be to
weaken the effect of armor by making it applicable only once in the =
course of a
given combat (in a way similar to the Battletch CCG for those who are =
familiar
with it).&nbsp; If this were done, the new result would be:</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 =
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Runner 1 does 3 Damage - 2 Armor = 1 Damage to Target 4/4 (A2)
Runner</FONT></DIV>
<DIV><FONT color=#000000 =
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Runner 2 does 3 Damage - 0 Armor (since the armor has already been used =
during
this combat) = 3 Damage to Target 4/4 (A2) Runner</FONT></DIV>
<DIV><FONT color=#000000 =
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4/4
(A2) Runner takes a total of 4 points of damage to his body and is
killed.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp; If
the armor =
rules in the 2nd
Run were modified to match the second standard, the unbalancing weight =
of armor
in decks would reduced somewhat (a given Challenge would count as one =
combat so
armor would reset with each Challenge).</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp;
<FONT =
color=#000000>What do
you all think?</FONT></FONT></DIV>
<DIV><FONT color=#000000 size=2>&nbsp;</FONT></DIV>
<DIV><FONT color=#000000
size=2>--<BR>&nbsp;&nbsp;&nbsp;&nbsp; =
Jeffrey Nuremburg
/ System Administrator<BR></FONT></DIV></BODY></HTML>

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