From: | Matb <mbreton@**.NETCOM.COM> |
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Subject: | Re: Rule Modification: The Armor Flaw |
Date: | Thu, 21 May 1998 03:49:52 -0700 |
> Hey all.
> I have been considering the ongoing discussion concerning "Bruiser
> Decks" and as I gave them some thought I realized that one of the
> primary factors in these decks is armor. That is, the fact that a
> group of Runners can hit an 11/11 A3 spirit and bounce 10 points of it
> off of armor.
> My fix to this would be to weaken the effect of armor by making it
> applicable only once in the course of a given combat (in a way similar
> to the Battletch CCG for those who are familiar with it).
Okay: What's the difference between new Armor and a straight increase
in the Body rating? (The *only* difference I can come up with is Bounty
Hunter.)
I do agree that there are enough (A2) and (A3) Runners in the game. Add
in some Armor or effects from other cards, and you get massive damage
resistance. I'd counter this by creatig more ways to thwart armor,
rather than rewrite the rules.
By the way, Jeff, your post was popped over in HTML format. Please
check to see if there's a way to turn this off on your mailer - it took
a while to decipher.
- Matt
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