From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Mages in Runner vs. Runner combat |
Date: | Thu, 21 May 1998 10:55:21 -0700 |
>Type: Gear/Magic
>Cost: 6 Yen
>Text: Turn to half the threat rating of target present runner. 2: Turn to
>half the body rating of target challenge, except the armor.
>
>Any thoughts?
Wow, that's a might bit powerful. Imagine using this spell after someone just spent 14
Nuyen on a Knights Errant. You'd get yerself a few dirty looks. It'd also make a Bruiser
deck even worse (imagine halving the defense on all those Ant spirits...).
I think a better alternative would be to allow Mages to have elementals. Each elemental
could be used a certain number of times (in the RPG world they're called services),
depending on the sorcery rating of the mage. Something like a number of services counters
equal to 4 + the runners sorcery rating. Air elementals could allow the mage to inflict
his damage first, Fire elementals could be used as offensive weapons (turn fire elemental
and remove a service counter to inflict 3 AP damage to target runner), Water could be used
against electical challenges (Turn Water elementer and remove a service counter. D6: 3+,
trash target electrical challenge), and an Earth Elemental could be used like a classic
elemental (IE: The shaman elementals), with the addition of being able to trash the Earth
Elemental to pervent all damage to the mage.
Oh well, just an idea...
Hurricane
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