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Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Mages in Runner vs. Runner combat
Date: Thu, 21 May 1998 16:24:40 -0400
>>Weakness
>>Type: Gear/Magic
>>Cost: 6 Yen
>>Text: Turn to half the threat rating of target present runner. 2: Turn to
>>half the body rating of target challenge, except the armor.
>>
>>Any thoughts?
>
>Wow, that's a might bit powerful. Imagine using this spell after someone
just spent 14 Nuyen on a Knights Errant. You'd get yerself a few dirty
looks. It'd also make a Bruiser deck even worse (imagine halving the
defense on all those Ant spirits...).


Maybe it could just change the attack rating, and only before modification
by pumping.

>I think a better alternative would be to allow Mages to have elementals.
Each elemental could be used a certain number of times (in the RPG world
they're called services), depending on the sorcery rating of the mage.
Something like a number of services counters equal to 4 + the runners
sorcery rating. Air elementals could allow the mage to inflict his damage
first, Fire elementals could be used as offensive weapons (turn fire
elemental and remove a service counter to inflict 3 AP damage to target
runner), Water could be used against electical challenges (Turn Water
elementer and remove a service counter. D6: 3+, trash target electrical
challenge), and an Earth Elemental could be used like a classic elemental
(IE: The shaman elementals), with the addition of being able to trash the
Earth Elemental to pervent all damage to the mage.


Cool, I like it!

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