From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Cyber-psychosis |
Date: | Fri, 22 May 1998 14:02:02 -0700 |
>
> Earlier in the week or so, the question on whether or not
>Cyber-psychosis was a one shot deal or not came up. Well, I got a
>ruling from the Jim Nelson on it and he says that it sticks around for
>more than one turn. So basically, it either kills the runner, he drools
>a lot, or you get rid of it (via Luck of the Irish or similar). This
>can be a lot nastier than Infected Chrome.
>
>And cheaper and nastier than Infected Chrome. For this reason, we ruled
>that the card has its effect only once (one roll). Anyway, this card
>killed a runner 75% of the time on the first roll. With this kind of
>odds, why bother ??
Ummm.... the card is so specific in it's use that I agree that it should stay around.
Think about it, how often do you see a runner that is so cybered that he's under 1
essence? Maybe Sqwaaaark!, but that's about it. I've occasionally seen someone use both
Muscle Augs and Dermal Plating together, which puts them to 0, but that doesn't seem to be
a common occurance.
CyberPsy is a rare card that is only usable in extreme circumstances, those two factors
demand that the card have a major effect when you actually get to play it.
But that's just my opinon...
Hurricane
>
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