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Mailing List Logs for ShadowRN

From: "Paul D. Ossman" <guggenheimer@**********.COM>
Subject: Re: Rule Modification: The Armor Flaw
Date: Fri, 22 May 1998 11:36:41 -0400
xanatos wrote:

> Hey all.

> I have been considering the ongoing discussion concerning "Bruiser
> Decks" and as I gave them some thought I realized that one of the
> primary factors in these decks is armor. That is, the fact that a
> group of Runners can hit an 11/11 A3 spirit and bounce 10 points of it
> off of armor.

> My fix to this would be to weaken the effect of armor by making it
> applicable only once in the course of a given combat (in a way similar
> to the Battletch CCG for those who are familiar with it).


Matt B. Wrote:

Okay: What's the difference between new Armor and a straight increase
in the Body rating? (The *only* difference I can come up with is Bounty
Hunter.)

I do agree that there are enough (A2) and (A3) Runners in the game. Add
in some Armor or effects from other cards, and you get massive damage
resistance. I'd counter this by creatig more ways to thwart armor,
rather than rewrite the rules.

I think that:
the armor rules are good as they are and I agree with Matt that more cards
to twart armor would be very helpful.

In addition, the card bullet barrier really helps the mage deck that I have
been fooling around with. It utilizes Azetechnology and many cheap, yet
quite useful mages and deckers. Add the bullet barrier and a group of 5
cheap runners with one spell a peice (a few bolts of power and a few
fireballs) combined with someone to tank damage (knuckles or some other big
guy, yet knuckles works well because of his guard quality) is quite
successful against most anything that does not do APD. Maybe I am reading
the card wrong, but bullet barrier is a great card to take a large group of
small, cheap runners into a force that can absorb 6pts of damage each
challenge with no ill effects!
What do you all think?
I am still alpha testing my mage deck but I will post soon.
In addition, I have a human-ganger deck utilizing cheap runners and useful
combos that I plan to add bullet barrier to. I will post this soon as well.
Paul O.

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