From: | Quicksilver <qwksilvr@*****.COM> |
---|---|
Subject: | Re: David's Non-Combat Mage Deck (Corrected) |
Date: | Fri, 22 May 1998 18:35:15 -0500 |
<<snippage of prior conversation>>
>I didn't include Invisibility for the very reason you suspect, that it
>sends the rest of the team home. I figured Sleep already covers the
>awakened and personnel challenges, and my opponents don't play that many
>street challenges. I didn't include Jinx because the electrical challenges
>my opponents play are also barrier challenges, so Ram Spell with a runner's
>sorcery rating added in is at least as effective as Jinx. I guess it all
>depends on what challenges you think you're going up against.
If you're worried about the Invisibility, put a couple Skitz's in your
deck. Your mage 'distracts' the challenge using Invisibility and Skitz
leads the rest of the team around to the side door - so to speak. Ugly
combo ;).
Hg
....an analog person, stuck, in a digital world