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From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: David's Non-Combat Mage Deck (Corrected)
Date: Fri, 22 May 1998 20:47:02 -0500
At 05:28 PM 5/22/98 -0700, you wrote:
> <<snippage of prior conversation>>
>
> >I didn't include Invisibility for the very reason you suspect, that
> >it sends the rest of the team home. I figured Sleep already covers
> >the awakened and personnel challenges, and my opponents don't play
> >that many street challenges. I didn't include Jinx because the
> >electrical challenges my opponents play are also barrier challenges,
> >so Ram Spell with a runner's sorcery rating added in is at least as
> >effective as Jinx. I guess it all depends on what challenges you
> >think you're going up against.
>
> >If you're worried about the Invisibility, put a couple Skitz's in
> >your deck. Your mage 'distracts' the challenge using Invisibility and
> >Skitz leads the rest of the team around to the side door - so to
> >speak. Ugly combo ;).
>
> Ugly's right but wont work. Skitz cancels the affect of the sleep.

Umm, not sleep, invisibility...

Let's look at the text...

Invisibility: Play on Runner with Sorcery. User sleazes a just-revealed
Awakened, Street, or Personnel Challenge. The rest of the team returns to
the safehouse.

Skitz: 2¥: Cancel any card effect that would send Skitz back to the
safehouse.

Notice that Skitz does not 'cancel any card' or 'cancel the effects of any
card', it only cancels any card effect, singular. Therefore it does not
cancel all the effects of a card, it just cancels any effect that would
return the rest of the team to the safehouse (ie - the last of two effects
of invisibility).

Hg

Warning: This message contains my opinions.
I've been wrong before....
....I'll be wrong again.

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