From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: Counter bruiser idea |
Date: | Sun, 24 May 1998 01:28:39 +0200 |
>
> I came up with a possible answer to bruiser decks. There are several
> challenges, specials, and a few gear cards that stop runs altogether.
> Such as Pressure Plates, Scatterbrain Raid, Yakuza Hit Squad, Shriek
> 1000, Wild Goose Chase.
>
> For those who say that people will sleeze through the challenges there
> are cards such as Green Apple Quicksteps, Bad Lunch, Abducted, and
> Whoops! to cut runners down to size.
>
> Bruiser decks cannot do damage to anything if they never get the chance
> to get going. A mixture of these cards can cut the legs out from under
> them.
>
> Also, if you can get some Protective Spirits out on some Shamans then
> you can counter Luck of the Irish when your opponent tries to nullify
> the special cards from above.
>
> To prevent some nasty skirmishes between you runners and a bruisers when
> you try to run on a objective without a challenge on it from your
> opponent, the Intimidation card is a real nice card to have in your
> hand. Of course you would need a Mafia runner out to use it.
>
> Just some things that I have gleaned from my time playing SRTCG. I hope
> that this post helps someone.
>
Nice, but no chance if your opponent goes only for transforming
Objectives. You might be able to hold him off a few turns - then you
start losing. ---Felix