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Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: The Z-Zone -- Who is present?
Date: Mon, 25 May 1998 16:32:49 -0400
>We need some clarification on a card. It’s wording is slightly confusing.

>The Z-Zone reads: Street Location (Barrens) Use in place of a shadowrun.
>Select a team of Runners and roll D6. On a 1 or 6, pay an "air tax" of 1
>nuyen for each Runner present or one of your Runners (randomly chosen) is
>trashed. 2-5: Attack another player! All Runners on both sides must be
>committed to the fight. Resolve combat as normal.
>
>A friend and I were playing this weekend and a problem occurred when The
>Z-Zone was played; a team was selected; the die was rolled, and the team of
>runners attacked. All but two of the defending player’s runners were turned
>save two. Who fights?
Unturned runners in the safehouse partcipate in combat.

>Do even turned runners get to participate?
I suspect not, even if they were present in the safehouse

>Must all defending runners participate?
Yes.

>Where exactly does it occur?
In your opponent's safehouse

>Are the runners in the safehouse affected by damage such as Adam Bomb,
Cortex Bomb, and Hellblast (Any card doing damage to all present Runners).
Yes.

>"All Runners on both sides must be committed to the fight," seems to be the
>problem in the wording. Which runners are committed to the fight and which
>runners are considered present?
Runers in the safehouse are commited, as well as your attacking team.
Runners in the safehouse are all present.

>This is vital, especially since I used 2 Adam Bomb runners to attack his
runners with >the desired effect of setting off a chain reaction that would
decimate his entire safe >house – DAMAGE! – DAMAGE and once again! -- each
runner present suffers 10 >pts. of damage!


Yes, it would d this. I thought about building a deck around this, a
Cortex-Bombed Adam Bomb would take out any team, even geared up trolls.

I sent a couple questions in to FASA about the use of Yamaha Rapier with
Adam Bomb, because according to their FAQ, you can send you runers on other
people's runs. As if The Big Chase weren't powerful enough! With an A-Bomb &
a C-Bomb, you can send even the biggest team to the big Festering Tusk in
the sky.

>In addition, on a die roll of a 1 or 6 and you pay the "air tax," what
>happens to the attacking runners do they go on with the fight or do they
>return the safehouse?
They return.

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