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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Challenge Question
Date: Tue, 26 May 1998 16:33:55 -0700
Sorrow wrote:

> >Skill-sleazing only happens when the card lists specific skills
> >(Hellhound, for instance, has a skill sleaze of Stealth-2). If the
> >Runners can fulfill this skill requirement, the card is trashed
> >immediately.

> Ok, let's say a running team can fulfull the skill requirement.
> However, for whatever perverse reason, the player decides
> instead to fight the challenge (Yak Attack, Chomps 2000, etc.).
> Is that called facing the challenge?

No, that's called bending the rules. :)

If they can sleaze it (playing close to the book) then it's sleazed --
you can't decide to go ahead and waste the Guardian Fire Elemtental, you
too cool for dat.

If the Runners can't sleaze the Challenge, they have to face it.

> Just trying to clear up terminology: the rule book says "the
> player must sleaze or face each challenge..." Is the connotation
> of the OR such that you can do either or? Or is it that you face
> the challenge only when you fail to sleaze it?

This is starting to sound like a rules-lawyerism. Option B.

> >Otherwise any text effect has to be resolved -- a fight
> >starts, or you roll D6 for each Runner, or a random Runner gets blown
> >up, or, or, or. :) Generally if the card isn't trashed by skill-sleaze
> >or by special effects, the alarm goes off; any card that is trashed
> >after its text effect (like Ambushed En Route) should say so.

> So challenges like Mine Field, Hit and Run and Sabatoged
> controls only go away if they are sleazed? And there is no
> other way to get rid of them? None of the above mentioned
> cards say to trash the challenge. The only thing it says is that
> "if the alarm is triggered..." and alarms are only triggered if
> the team cannot meet the skill requirements.

The cards you mention are (by and large) being errata'd in Second Run.
Once their effect goes off, there's no more hindrance to the Runners, so
the card is trashed and the Runners coninute on.

> If something like Sabatoged Controls never goes away unless
> sleazed, it's a really good wall that can never be hurdled unless
> the opposing player uses a fair amount of riggers.

That would be ugly. Ergo, they get trashed.

> >It does make a deck Gear-intensive. It may also mean that rather than
> >get into a lot of Runner fights, you just go running every turn, since
> >you can dodge most Challenges.

> Well, it'll suck really bad if you cannot seem to draw those necessary
> cards. With only being able to have 4 max in any deck, that greatly
> diminishes the reliability of drawing those cards. And if your runners
> are such that they *need* those skills to sleaze because they cannot
> fight very well, your deck is effectivly shut down.

Every deck has a weakness. Can't think of a situation where you're
likley to absolutely *need* to have any one particular skill. It'll
help - but it won't kill you either. (A deck that can field *every*
skill has a strong, strong advantage over one that focuses on one or two
particular skills.)


- Matt

------------------------------------
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