From: | Norman McLeod <mcleodn@***********.NET> |
---|---|
Subject: | Re: Deck Comments? |
Date: | Tue, 26 May 1998 18:45:16 -0400 |
>to them. Now, I know that people don't have the time to reply to all the
>posts on the newsgroup but I really like to get the comments about the
>decks I post. It helps me gauge what to consider as far as keeping or
>replacing cards.
Yeah, I have the same problem.
>Here is a Mage/Shaman deck that I have put together. Comments are
>welcome.
>(Runners 22)
>Grandfather Bones x2
>Hawkwind x2
>Lurker x2
>Nightshade x2
>Scarecrow x2
>Shade x2
>Shasta x2
>Skag x2
>Tempest x1
>The Preacher x2
>Titan x1
>Wishbone x2
You should take some of the less exellent mages and shamans out to add skill
and muscle, even if only a little. I find that ten-twelve type runners of a
theme or themes and ten-eight runners of a general usefull variety is the
best mix
>(Gear 41)
??? Way too much! Even for a mage deck, I woud say that you should have a
1:1 runner:gear ratio, and even that's probably too high.
>Acid Mist x1
Take it out
>Ally Spirit x2
>Armor Spell x2
Take it out, you've got 2 Bullet Barriers, that's more than enough armor
>Astral Sense x2
Huh? I don't see this card as being overly usefull, but maybe that's just me
>Bolt Of Power x2
Fireball?
>Bullet Barrier x2
Good
>City Spirit x2
>Detect Enemy x2
Wouldn't recon be better?
>Elemental x2
>Fireball x2
>Heal x2
Why? You've got 2 Hawkwinds, and this spell is almost useless
>Heckler Spirit x2
>Invisability x2
Good stuff
>Jinx Spirit x2
>Jinx x2
Why both? if there is a good reason, try one of each
>Nature Spirit x2
>Protective Spirit x2
Good
>Ram Spell x2
Useless Alert!
>Sleep x2
>Watcher Spirit x2
Good, good
>Wind Spirit x2
>(Challenges 20)
>Astral Sentry x2
>Chomps 2000 x2
>Hunting Gargoyle x2
>Lone Star K9 Unit x2
>Mage Strike Force x2
>Manticore x2
>Mine Field x2
>Scatterbrain Raid x2
>Security Consultant x2
>Steppin' Wulf Ambush x2
>Toxic Spirit x2
I like to go highlander for challenges, the only repeat in my deck is a pair
of maglocks, that way sleaze requirements and effect is far more varied and
difficult to get through. I would recommend this except for cmbos, for which
I would indeed add some extras of a challenge or two.
>(Locations 2)
>Hermetic Library x2
>(Contacts 2)
>Talismonger x2
>(Objectives 8)
>Haunted High Rise x2
>Mystic Testing Grounds x2
>Nosferatu Den x1
>Sucker Run x2
>The Vault x1
Hmm... You have repeats of everthing. There is two of almost every card in
your deck, why not just divide it in half, and that way, you'll be more
likely to draw your rarer cards like tempest.
In all seriosness, what I would do with this deck would be to remove all
duplication, and add some variety, except a couple cards like Slep,
Invisibility and Hawkwind, of course. That way you would have plenty of room
for rockers, and Specials/Stingers.
Even if you don't intend to keep it that way, I would suggest giving it a
try, and let me know about the results.