From: | Norman McLeod <mcleodn@***********.NET> |
---|---|
Subject: | Re: Lone Star's Dirtiest Card |
Date: | Tue, 26 May 1998 23:11:05 -0400 |
>to roll a D6. If that's the case, then the powerbolt is active until
>the end of the combat. The Lone Star Undercover card pulls a quick
>switch -- the mage, whose owner decided to cast a powerbolt, is now
>fighting alongside the Challenge against the Runners. Sooner or later,
>the player has to decide what gear he's using (or make the tacit
>assumption fram an earlier Challenge that he's using a particular Gear)
>and, at that moment, the LSUC player strikes.
The only really effective way to solve this problem is to establish before
facing each chalenge which gear your runners are using. This way, you know
which armors to roll for, which things to add for LSUC, and anything else
that may come up.