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Mailing List Logs for ShadowRN

From: Moose <MAM12130@*******.CMSU.EDU>
Subject: Re: Cyber-psychosis
Date: Wed, 27 May 1998 13:38:06 CDT
Ok let me express something that you ALL seem to be forgetting. Special
s are played on your turn and have lasting effects...they stay out there. Where
as Stingers are one-shot effects. Some specials take effect immediately and ar
e then discarded (Drive-By for ex.) but cards like Wanted stay on a runner fore
ver...the same applies to Cyber-Psychosis. Think about Bad Lunch....it'd be a c
rappy card if it only was once (personally this is one of my favorite cheap car
ds to play to keep Skwaaark at bay followed by Loaded Dice). I was thinking of
using Magic Examples to help explain this....I'm glad I didn't...you can shoot
this down, but examine the rules again. Specials and stingers are different in
that aspect.....one-time (Stingers) vs. all the time (Specials).

As I recall it states on Cyber-Psychosis........"This turn.....". I als
o believe Bad Lunch is the same. (This turn roll before sending a runner to see
if he goes on a roll of 4+ trash bad lunch). Hope this clarifies.

A bit of wisdom too.... "Stingers are Specials, but Specials are NOT ne
cessarily Stingers." Remember that when you play the card if it's got the excla
mation point......it will go away after played.


Staying Out Of Chop Shops,

Moose

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