From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Lone Star's Dirtiest Card |
Date: | Wed, 27 May 1998 12:08:22 -0700 |
>
>> >Gear's a slightly different case. Weapons directly modify a Runner's
>> >Attack Value, so they're added in. Spells like Fireball, when used,
>> >replace the Runner's Attack Value, so if Ravage was a mage and had cast
>> >a powerbolt, you'd be adding the result to the Challenge. Gear like
>> >Drones and Spirits are considered separate from the Runner, however, and
>> >so wouldn't get added in.
>
>> I'd have to disagree as gear is only used if you want it to, you choose
>> the gear you are using before combat. Like if you had 2 ares predators, one
>> with explosive ammo and the other with apds, you would have to choose which
>> one you where using. You don't have to use any gear if you don't want to.
>
>It's pretty obvious when a mage has used a powerbolt -- the player has
>to roll a D6. If that's the case, then the powerbolt is active until
>the end of the combat. The Lone Star Undercover card pulls a quick
>switch -- the mage, whose owner decided to cast a powerbolt, is now
>fighting alongside the Challenge against the Runners. Sooner or later,
>the player has to decide what gear he's using (or make the tacit
>assumption fram an earlier Challenge that he's using a particular Gear)
>and, at that moment, the LSUC player strikes.
>
>Sucks, doesn't it?
>
Yep, it does, which is why it's a unique card. :)
Actually, I think you can use it before or after the gear is used. If not, a person with
invisibility would be able to trash a challenge before you can LSUC it, and I know this
isn't right. In the same way you can GAQ a runner before or after they use gear, I think
you can LSUC a runner before or after.
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