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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Still more questions
Date: Wed, 27 May 1998 15:28:03 -0700
Sorrow wrote:

> * Is there (or will there be) any skill cards that will be able to be
> used by Mages/Shamans to increase their Conjure/Sorcery?

There are three in the game.

- Site of Power increases Sorcery and Conjuring (as appropriate) for
Mages and Shamans. This is, of course, limited to the length og the
shadowrun. Handy fo rsleazing unwanted Gargoyles, though, or running
around Guardian Elementals.

- Moment of Clarity (UW) is a Stinger that pumps up a Runner's skill for
one combat during a shadowrun. This one gets kind of loopy, as the
bonus is only used "to sleaze or fight the just-revealed Challenge."
I'm not sure if pumping up Sorcery to get a better benefit out of Combat
Fetishes is a legitimate reason. Aw, hell, I'm a nice guy, I'd let it
fly.

- Outstanding Performance pumps up one skill when the Runner scores an
Objective. 2Y for a permanent increase. It's in all the decks.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

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