From: | "James E. Frazer" <jimmicane@**********.COM> |
---|---|
Subject: | Re: Cortex Bomb |
Date: | Wed, 3 Jun 1998 10:46:04 -0700 |
>of the time there arn't as many runners in your safehouse as you might
>think. And it is very hard to kill an opponents runner without bringing
>them "out" into the open by themselves. We must remember that whenever
>you send a runner to a location that runner is considered at that
>location until your next refresh phase. So if you sent all 4 of your
>runners after drugs at club vortex all of those runners are not in your
>safehouse. Second, this one I'm not 100% sure on, runners returning
>from a shadowrun (sucessfull or not) are not in your safehouse until
>your next refresh phase.
> You don't have to worry about drive-bys and shuriken and riots if
>you place the cb on a buffer character. As a general rule, I have never
>placed the bomb on anyone with a body less than 4. A good tactic is to
>place it on a really buff runner like stomper or gore tusk. If you are
>intercepting a run with them, they will dish out a ton of damage and if
>the running team can kill them, well then they deserve that extra 5
>points around damage. And if they are one a run a good tatic is to
>place as much damage from the challenge onto the CB runner as to limit
>the amount of challenge damage done to the rest of the team, this way
>if CB does go off, the rest might live. And this last tatic, I'm not
>sure if its legal or not, but place a CB red widow or a low body runner
>with a yamaha rapier and let them assist your opponents shadowrun. I'm
>certain that your opponent wont risk blowing up his/her team and will
>place more challenge damage on his/her own runners.
>
> On a side note. If my opponent sends 5 runners to club vortex, and
>as they are considered to be there until his/her next refresh phase, and
>on my turn I use Cherry Bomb to blow it up... what happens to the
>runners? Is it treated like the Lone Star Lock Up situation discused
>way back when?
>
Actually, I think you're wrong about the being in a location until the next refresh phase.
From what I've always heard, a runner returns to the safehouse right after completing
whatever it is they were doing. If a runner goes to teh Iron Lung, they return to the
safehouse right after you find out if they get cards or get damaged. On the same note, a
running team returns to the safehouse right after they decide to pull out of a run or if
the run is completed. The exception to this rule is the Coffin Hotel, but it specifically
says that runners are allowed to stay in the hotel instead of hanging out in the safe
house.
If we start saying that a runner that turns to do something is no longer in the safehouse,
that would imply that a runner who turns to heal is actually "In the hospital"
and Loki turns to do three points to a tapped troll, so he's actually "Out hunting a
troll" instead of in the safehouse.
Then again, that's just my opinion, I could be wrong...
Hurricane
Free web-based email, Forever, From anywhere!
http://www.mailexcite.com