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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Cortex Bomb with Indirect Fire Note
Date: Wed, 3 Jun 1998 14:49:30 -0700
James E. Frazer wrote:

> That makes absolutely no sense to me. It leaves it completely open to abuse and
interpretation. As you > pointed out, the Cherry Bomb question. As per the Lone Star
Lockup ruling, runners in a location when it > is trashed are also trashed.

Er - no. LSL rules that Runners at LSL are trashed when LSL is trashed;
however, Runners are "at" LSL in a very different manner than they're
"at" a Location when visiting.

> That would make the Iron Lung and Fuchi the worlds most dangerous places. Imagine
sending your 6 deckers to Fuchi, your opponent pays 5 nuyen on his turn and BOOM, no more
deckers.

That was, of course, part of the intent -- Iron Lung can get pretty
abusive. (Not that since the Deckers only visit Fuchi through the
Matrix, they wouldn't be affected by real-world effects like Troll
Bouncer or Cherry Bomb. But that part of the 'ruling' didn't quite make
it around.)

> Now imagine this situation: you send Thrash to Dante's Inferno, and he takes two
points of damage. You > now have Hawkwind with Biotech. Because Biotech specifially
says that the runner must be with the > Bioteching runner, you wouldn't be able to
Biotech Thrash.

...The intent of the rules rewrite was to allow multiple Runners to
visit and stay at the same Location. Hawkwind, for instance, could
follow Thrash (at the time the rules went up, Dante's Inferno wasn't
built yet) and then, on a later turn, heal him while still remaining
present at the Location. (Then Thrash could visit, without returning to
the safehouse and coming back.)

This changes a lot of the effects which would affect the safehouse (the
Bulldog Van and Time-Delayed bomb, for instance); one option would be to
let them affect all Runners in the safehouse or at a target Location.
Eventually, however, I found that there were so many cards this changed
and so many small twists it added that it would require a rather
substantial rewrite of both game mechanics and game balance.

However, very similar rules using the idea of remaining present with a
Location can be found in my "DMZ" rules, on my webpage. (Basically,
rather than succeed in shadowrunning, you're trying to explore and
survive in the Redmond Barrens overnight. Try it, you might enjoy it.)

> Oh, also, for those of you that were talking about if a runner has to turn during
Shadowrun declaration in order to provide indirect fire, I give you the exact quote from
the Fasa FAQ:

> <snip>
> INDIRECT FIRE (Gear Keyword-This is not a card)

> If a Runner is assisting a shadowrun from the safehouse using Indirect Fire, should
he be turned when the shadowrun is declared?

> No. He is turned when he begins using Indirect Fire.

Given the advantage of Indirect Fire, I can't really see why you'd delay
in turning. Maybe if you were using the Sniper Rifle. Maybe.

Deckers, by the way, don't basically use Indirect Fire. I suspect
that's an argument for another day.


- Matt

------------------------------------
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