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From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Sleaze Deck
Date: Mon, 15 Jun 1998 19:24:23 PDT
Hoi,

>Percentages of each Skill needed to Sleaze everything.
>
>Firearms 5.1%
>Piloting 3.8%
>Stealth 14%
>Social 12.8%
>Street 17.9%
>Melee 3.8%
>Technical 12.8%
>Leadership 12.8%
>Demolition 3.8%
>Gunnery 1.3%
>Athletics 6.4%
>Decking 0.0%
>Sorcery 3.8%
>Conjure 6.4%
>Pay Yen 1.3%
>Luck (D6) 10%
>Can't do it 7.7%
>
>
>With Stealth, Social, Street,Technical,Leadership you will be able to
sleaze
>approximately 71% of the challenges. Unfortunately there is +/- 5% due
to the
>number of challenges that require more than one skill (27%). "Luck" can
be
>sleazed using LoTI or LD.Invisibility is a great way to get by the
"Can't"
>group. A Sleaze deck is difficult to build due to the number of
variables.
>Below is my initial attempt. Some of the key skills are not quite at
the
>numbers I would like. So I am still trying to edit this deck.
>Comments would be extremely useful.
>
>Runners (23)
>
>Ajax x2
>Cannonball x2
>Duncan
>Fastjack
>Foxy Roxy
>Hawkwind x3
>Macabre x3
>Sam the Sleuth
>Static x2
>Tempest x2
>Tinkerbell x2
>Uncle Joe x3
>
>Gear (15)
>
>Maglock Passkey
>The Brain x2
>Chipjack 1 x2
>Chipjack 2
>The Big Rig x2
>Skillsofts:
> Melee x2
> Gunnery x2
> Piloting
> Demolition
> Firearms
>
>Challenges (21) This is the part that needs the most help. This deck
plays
>really slow!
>
>Basilisk x2
>Booby Trap x2
>Elite Security Guards x3
>Lone Star Patrol x2
>Maglocks x2
>Mine Field x4
>Security Camera x4
>Security Decker x2
>
>Locations (2)
>
>Fuchi Industry x2
>
>Stingers (8)
>Deja vu x2
>Loaded Dice x2
>Moonlighting x4
>
>Objectives (6)
>Steal Wiz Softs x3
>Cake Wake x3
>
>Totals 69/6
>
>I have played this deck several times. While it is slow, I am able to
get
>through a bunch of challenges. Unfortunately once my opponent realized
what
>type of deck I had, he was able to set up his challenges to stop me (my
>runners are not very strong, total body = 35 'one of each runner
down'). I
>think I can produce a successful deck with the right ingredients. It is

Something that you forgot that while creating a sleeze deck, it is
important to have the nessicary skills true... however there are some
equipment that must be present for a sleeze deck to work. Sleep spell..
take out any awakend challenge. Stun gloves... the same. Redirect
datatrail... can be useful. Foxy Roxy... nuff said. Sleeze program...
very useful. Invisablity spell... very very handy. Crash or steamroller
program... bye bye maglocks. Maglock passkey.
It is my impresson that a sleeze deck is not nessicarily a deck
that plans on sleezing every challenge. But one that never has to
engage in combat. (end result is the same) The above equipment can get
you past almost anything that you can meet with the sleeze reqirement.

*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***


Donald Arganbright
Jayden Stormwalker
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