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From: Matb <mbreton@**.NETCOM.COM>
Subject: [FICTION] Amerindian Mini-expansion (1/2)
Date: Wed, 24 Jun 1998 08:15:57 -0700
The first of two posts, comprising spoiler text for the as-yet-untitled
Native American mini-expansion. This post contains all the Objectives,
Challenges, Locations and Contacts.

This expansion set is also available on my website, at:
http://www.geocities.com/Area51/Station/2189/amerind.htm

* OBJECTIVES *

KIVA OF FIRE / Objective
Reputation Award: 20. Unique. +2/+0 to all Challenges.
Runners and Challenges trashed during a shadowrun against this Objective
are fragged.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A shaman, crouching before a blazing bonfire. The parts of him lit up
by the flames seem skeletal in the fragmented light.]

KIVA OF LIGHTNING / Objective
Reputation Award: 20. Unique.
Place a token on Kiva of Lightning when it is revealed. If Kiva of
Lightning begins owner's turn with a token on it, remove the token and
place it face down.
At any time during the shadowrun, players may play Challenges and turn
Runners to add them to the shadowrunning team.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[Dancing figures at a pow-wow, flashing lightning only partilly
revealing their ecstatic faces.]

KIVA OF THUNDER / Objective
Reputation Award: 20. Unique.
While this Objective is revealed, Runners may not use special abilities
during shadowruns.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A rain-spattered Mojave warrior, looking out of place on a neon-lit
street.]

KIVA OF WATER / Objective
Reputation Award: 20. Unique.
While this Objective is revealed, all Runners unturn at the beginning of
each player's turn.
BONUS: If you have scored all four Kiva Objectives, you win the game.
[A Pequot fisherman, surprised at the size of the fish caught in his
net.]

THE PASSING OF WINTER / Objective
Reputation Award: 25.
Treat all Runners as if they only had the basic level in each of their
skills.
BONUS: You may increase one of target present Runner's skills by +1
until the end of the game.
[Two Native American boys, engaged in a footrace. The one in the
forefront is blurred, his facial features merging with those of a hawk.]


* CHALLENGES *

AMAHUECO INDIANS / Challenge (Outdoor)
6/6. If Jivaro Indians have previously been revealed on this shadowrun,
treat Amahueco Indians as a bluff.
When Amahueco Indians is revealed, owner may place a -1/-1 token on
Amahueco Indians to deal 2 damage to target Runner. (Owner may place
multiple tokens on Amahueco Indians this way.)
Sleaze: Stealth-3.
"All they've got are wooden spears! How tough can they be?"

AMAZONIAN RAIN FOREST / Challenge (Awakened)
If alarm is triggered, place Amazonian Rain Forest in owner's
safehouse. At the beginning of each of owner's turns, controller may
roll D6:
1-2: Trash Amazonian Rain Forest.
3+: Treat target Location as a copy of Amazonian Rain Forest. =

Location's owner may turn a Runner with Attack Rating greater than 3 to
'revert' Location back to normal.
"There *was* a trail there .... "

AZTLAN MILITIA / Challenge (Personnel)
Trash Aztlan Militia and roll D6 for each Runner (+2 if owner frags
Aztlan Militia instead of trashing it). On 5+, trash Runner.
[A charging mob of warriors, their ears glowing fanatically.]

JIVARO INDIANS / Challenge (Outdoor)
6/6. If Amahueco Indians have previously been revealed on this
shadowurn, treat Jivaro Indians as a bluff.
When Jivaro Indians is revealed, owner may place a -1/-1 token on Jivaro
Indians to place a Poisoned Arrow token on target Runner. (Owner may
place multiple tokens on Jivaro Indians this way.) A Runner holding a
Poisoned Arrow token may not be affected by Biotech.
Sleaze: Firearms-1, Stealth-2.

QUETZLCOUATL / Challenge (Awakened)
8/12. Unique. Shadowrunning player may trash cards from his hand
Quetzlcouatl is revealed.
When combat begins, Quetzlcouatl gains +1/+0 for each cards remaining in
shadowrunning player's hand.
Sleaze: Conjure-3 OR Sorcery-3.
[A huge winged and feathered snake, a shimmering glow outlining its
form.]

SNOW MOOSE / Challenge (Outdoor/Awakened)
6/6. Any bonuses from Objectives are doubled.
Sleaze: Athletics-2, Stealth-1 OR Melee-3.
[A giant bull moose, bellowing; beneath its enormous hooves, an
Amerindian warior lies trampled, bow and arrows scattered on the
ground.]


* LOCATIONS *

MEDICINE LODGE / Location / 3¥
Turn a Shaman holding a Totem to visit Medicine Lodge and search your
draw pile for a copy of the Totem he or she is holding.
3¥: Turn a Shaman to visit Medicine Lodge and search your draw pile for=

any Totem card.
Place any cards searched for in this way into your hand.
[A smoke-filled lodge filled with Native Americans. The elders seem
calm, peaceful, while the younger ones are nearly retching on the
fumes.]

PAINTED DESERT / Location / 2¥
You may have any number of Painted Desert cards in your deck. For each
Painted Desert you control, Runners attacking your Runners in
Runner-vs-Runner receive -1/-1 until the end of the turn. At the end of
any Runner-vs-Runner combat involving your Runners, you must trash a
Painted Desert you control.
[A hermit, staring out into the sun as it sets.]

PUEBLO CORPORATE COUNCIL / Location (Corporate HQ) / 5¥
You may turn Deckers to reduce Pueblo's deployment cost by 1¥ for each
Decker turned.
You may turn Deckers to reduce the cost of Deckers or Matrix/Gear by 1¥=

for each Decker turned.
[The logo/seal of the Pueblo Corporate Council.]


* CONTACTS *

BEAR DOCTOR SOCIETY / Contact (Amerindian) / 4¥
Use only once per turn, and only during your Legwork.
Pay X¥ and roll D6. 1-2: No effect. 3+: Remove X damage from target
Runner.
[A shaman dressed in bear-furs and painting symbols on an obviously sick
woman.]

NAVAJO SCOUT / Contact (Amerindian) / 2¥
Use only during your Legwork phase.
4¥: You may look at the top Challenge in target player's Challenge
stack. If the card revealed is an Outdoor Challenge, you may frag
Navajo Scout to trash that card.
[A deep thicket. Just barely visible is the glint of a nocked arrow;
behind it, the cold eyes of a warrior waiting in ambush.]


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.