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Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Amerindian ideas
Date: Wed, 1 Jul 1998 18:36:47 -0400
>Type - Runner
>Name - Jakoum
>title - Amerindian Prime Skinwalker
>cost - 7/2¥
>Threat Rating - 3/3
>Skills - none
>Traits - recon, biotech, stamina
>Text - Jakoum may not hold any gear cards. Jakoum cannot be the
>target of specials. Jakoum may unturn once at any time during
>players turn.

What's the point of stamina if he's only 3/3 and you can't gear him up? What
you're doing wrong is trying to put to many things into one card. The
combination is too weak for some things, which makes others useless. Try
making two or three skinwalkers, all medium sized, but varying. The warrior
could have Melee, Athletics, and Firearms, and get a free bow, with Stamina
(the biggest, somewhere 6/6). The Skywalker (or some tittle more suitable)
could not be targeted by specials and could have Recon, Social, and Stealth,
and be smaller, somehwere hovering around 3/4. The Healer (Or Elder, or some
such) could have Biotech, Conjuring, and Leadership, the ability to hold a
totem, but no gear cards, hovering around 4/4. Something like that. The
costs could be 8, 6, and 6, respectively, and they can all get +1/+1 and you
would have to pay an upkeep of one (total, not one each) if you had them all
in play.

>Type - Stinger
>Name - Strength of the Bear
>cost - 0¥,
>Text - target amerindian runner get +4/+0 until end of combat


Too powerfull bravestar. Try a higher cost, or a more stringent requirement.

>Type - stinger
>name - Ears of the Wolf
>cost - 0¥, unique
>text - Amerindian runner must be present on shadowrun.
> Roll D6 when a personell or awakened challenge is just revieled
> 1-3 no effect
> 3+ return challenge to owners hand.


Give it a cost of 2¥ and it's all good

>Type - stinger
>name - Speed of the Cheeta
>cost - 0¥,
>text - return amerindian runner to safehouse before combat resolution
>phase or let target unturned amerindian runner join a shadowrun
>in progress.


Isn't it speed of the Puma? (Cartoon junkys forever!) Give it a cosy (2¥
would be fine) otherwise it's too cheap and powerfull.

>Type - stinger
>name - Eyes of the Hawk
>cost - 0¥, unique
>text - turn amerindian runner. Look at target player hand for 10
>seconds. Pay 3¥ to trash one card of your choice.

Either make it a card at random, or get rid of it. Five seconds is enough.

>Type - Stinger
>Name - Venom of the Snake
>Cost - 0¥, unique
>text - trash target runner injured by target amerinidan runner this
>turn.


Howabout maing it a different version of Poison? eg-
text- Play on a target runner damaged by an Amerindian Runner this turn.
Roll d6 1: No Effect 2-3: Runner takes d6 Armor Peircing Damage, 4+ Trash
target runner

>Type - stinger
>Name - Flight of the Owl
>Cost - 0¥
>text - target amerindian runner gains stealth +1 until end of turn.


Again, give it a cost of 1¥

>Type - Stinger
>Name - Cunning of the Fox
>Cost - 0¥, unique
>Text - Amerindian runner must be present on shadowrun. Roll D6 when
>an barrier or outdoor challenge is revieled.
> 1-3 no effect
> 3+ return challenge to owners hand


Limit it to one challenge or give it restrictions. I assume you mean 1-2 no
effect 3+ Return...

>Type - stinger
>Name - Tricks of the Raven
>Cost - 0¥ , unique
>Text - Turn amerindian runner. Player may lay down any number of
>challenges on any number of objective at any time, even durring a
>shadowrun in progress.


How about: Turn and Amerindian runner. Play on target Objective. All players
may immediately play Challenge cards (up to the
maximum) on target Objective.
???

Just my 2 senses.

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